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path: root/OpenSim/Region/Physics/UbitMeshing (follow)
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* Merge branch 'avination' into careminsterMelanie2012-12-181-0/+23
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| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
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| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| | | | | | | | of unique vertices only originated by math errors in PrimMesher
* | Merge branch 'master' into careminsterMelanie2012-11-301-3/+3
|/ | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
* lock unique and uniqueReleased in same order when both locks are neededUbitUmarov2012-11-021-20/+14
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* coment a debug warningUbitUmarov2012-10-161-1/+1
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* add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-131-3/+85
| | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
* retouch mesh idsUbitUmarov2012-10-131-10/+20
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* missing file (again)UbitUmarov2012-10-131-4/+8
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* [TEST] disk cache meshsUbitUmarov2012-10-122-280/+530
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* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-092-5/+37
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* a few changes/fix (?)UbitUmarov2012-10-071-9/+9
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* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-61/+3
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* more changes and more non active codeUbitUmarov2012-10-041-4/+6
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* more changes. Most code not in useUbitUmarov2012-10-041-13/+65
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* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-3/+37
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* use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-072-29/+84
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* ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-062-30/+142
| | | | including unmanaged memory allocations (allocated by managed code)
* bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov2012-08-053-15/+78
| | | | let this eventually have diferent interpolator last steps on each direction as sl seems to do.
* ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov2012-08-053-449/+12
| | | | Remove some unused
* Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov2012-07-191-143/+183
| | | | back)
* Downgrade an error log message to info because there is nothing we can do ifMelanie2012-04-161-1/+1
| | | | an asset is damaged so it should not spew red ink.
* minor cleanUbitUmarov2012-03-211-27/+24
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* add convex state to mesh key, so a change is detected.UbitUmarov2012-03-211-1/+1
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* let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-211-7/+10
| | | | it also to original mesher code and zeromesher
* added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov2012-03-201-18/+146
| | | | (so no simple hull of convex prims for now).
* WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2012-03-202-124/+164
| | | | is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
* added a new UbitMeshing module so i can mess it...UbitUmarov2012-03-176-0/+4726