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2012-12-03fix vertex rounding directionUbitUmarov1-1/+8
2012-12-03 *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov1-0/+16
of unique vertices only originated by math errors in PrimMesher
2012-11-02 lock unique and uniqueReleased in same order when both locks are neededUbitUmarov1-20/+14
2012-10-16 coment a debug warningUbitUmarov1-1/+1
2012-10-13 add mesh cache expire on region startup. Expires will be relative toUbitUmarov1-3/+85
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
2012-10-13 retouch mesh idsUbitUmarov1-10/+20
2012-10-13 missing file (again)UbitUmarov1-4/+8
2012-10-12[TEST] disk cache meshsUbitUmarov2-280/+530
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov2-5/+37
2012-10-07 a few changes/fix (?)UbitUmarov1-9/+9
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov1-61/+3
now
2012-10-04 more changes and more non active codeUbitUmarov1-4/+6
2012-10-04 more changes. Most code not in useUbitUmarov1-13/+65
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov1-3/+37
2012-08-07 use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2-29/+84
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2-30/+142
including unmanaged memory allocations (allocated by managed code)
2012-08-05bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov3-15/+78
let this eventually have diferent interpolator last steps on each direction as sl seems to do.
2012-08-05 ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov3-449/+12
Remove some unused
2012-07-19Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov1-143/+183
back)
2012-04-16Downgrade an error log message to info because there is nothing we can do ifMelanie1-1/+1
an asset is damaged so it should not spew red ink.
2012-03-21minor cleanUbitUmarov1-27/+24
2012-03-21add convex state to mesh key, so a change is detected.UbitUmarov1-1/+1
2012-03-21let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov1-7/+10
it also to original mesher code and zeromesher
2012-03-20 added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov1-18/+146
(so no simple hull of convex prims for now).
2012-03-20WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2-124/+164
is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
2012-03-17 added a new UbitMeshing module so i can mess it...UbitUmarov6-0/+4726