Commit message (Collapse) | Author | Age | Files | Lines | |
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* | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 2012-11-02 | 1 | -20/+14 |
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* | coment a debug warning | UbitUmarov | 2012-10-16 | 1 | -1/+1 |
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* | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2012-10-13 | 1 | -3/+85 |
| | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | ||||
* | retouch mesh ids | UbitUmarov | 2012-10-13 | 1 | -10/+20 |
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* | missing file (again) | UbitUmarov | 2012-10-13 | 1 | -4/+8 |
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* | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 1 | -54/+205 |
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* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 1 | -5/+11 |
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* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 1 | -9/+9 |
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 1 | -61/+3 |
| | | | | now | ||||
* | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 1 | -3/+37 |
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* | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 2012-08-07 | 1 | -27/+80 |
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* | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 1 | -7/+110 |
| | | | | including unmanaged memory allocations (allocated by managed code) | ||||
* | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 2012-08-05 | 1 | -0/+3 |
| | | | | let this eventually have diferent interpolator last steps on each direction as sl seems to do. | ||||
* | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 2012-08-05 | 1 | -2/+4 |
| | | | | Remove some unused | ||||
* | Downgrade an error log message to info because there is nothing we can do if | Melanie | 2012-04-16 | 1 | -1/+1 |
| | | | | an asset is damaged so it should not spew red ink. | ||||
* | minor clean | UbitUmarov | 2012-03-21 | 1 | -27/+24 |
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* | add convex state to mesh key, so a change is detected. | UbitUmarov | 2012-03-21 | 1 | -1/+1 |
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* | let convex be a parameter to createMesh so it can be used. Was forced to add ↵ | UbitUmarov | 2012-03-21 | 1 | -7/+10 |
| | | | | it also to original mesher code and zeromesher | ||||
* | added convex decomposition hulls support. Hardcoded to use mesh or this. ↵ | UbitUmarov | 2012-03-20 | 1 | -18/+146 |
| | | | | (so no simple hull of convex prims for now). | ||||
* | WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵ | UbitUmarov | 2012-03-20 | 1 | -22/+158 |
| | | | | is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer" | ||||
* | added a new UbitMeshing module so i can mess it... | UbitUmarov | 2012-03-17 | 1 | -0/+762 |