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path: root/OpenSim/Region/Physics/UbitMeshing/Meshmerizer.cs (follow)
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* More 'everything is a module' merging.Robert Adams2015-09-081-1424/+0
| | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
* *** DANGER TESTING **** changed prims mesh generation hopefully removingUbitUmarov2013-05-291-25/+39
| | | | | | | spurius faces. CHanged several aspects. Fixed prims inertia that was too low, still using box as model. Increased number of quickstep SOR iterations to 15. Keep it 15 even on heavy load ( will only jump simulation time).
* Merge branch 'master' into careminsterMelanie2012-11-301-3/+3
| | | | | Conflicts: OpenSim/Region/Physics/Manager/IMesher.cs
* lock unique and uniqueReleased in same order when both locks are neededUbitUmarov2012-11-021-20/+14
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* coment a debug warningUbitUmarov2012-10-161-1/+1
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* add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-131-3/+85
| | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
* retouch mesh idsUbitUmarov2012-10-131-10/+20
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* missing file (again)UbitUmarov2012-10-131-4/+8
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* [TEST] disk cache meshsUbitUmarov2012-10-121-54/+205
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* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-091-5/+11
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* a few changes/fix (?)UbitUmarov2012-10-071-9/+9
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* [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-071-61/+3
| | | | now
* introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-031-3/+37
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* use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-071-27/+80
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* ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-061-7/+110
| | | | including unmanaged memory allocations (allocated by managed code)
* bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov2012-08-051-0/+3
| | | | let this eventually have diferent interpolator last steps on each direction as sl seems to do.
* ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov2012-08-051-2/+4
| | | | Remove some unused
* Downgrade an error log message to info because there is nothing we can do ifMelanie2012-04-161-1/+1
| | | | an asset is damaged so it should not spew red ink.
* minor cleanUbitUmarov2012-03-211-27/+24
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* add convex state to mesh key, so a change is detected.UbitUmarov2012-03-211-1/+1
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* let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-211-7/+10
| | | | it also to original mesher code and zeromesher
* added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov2012-03-201-18/+146
| | | | (so no simple hull of convex prims for now).
* WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2012-03-201-22/+158
| | | | is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
* added a new UbitMeshing module so i can mess it...UbitUmarov2012-03-171-0/+762