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My fork of OpenSim for IG and DG, called SledjChisl.
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POSPlugin.cs
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2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
1
-1
/
+6
2007-11-05
prim cuts in ODE
dan miller
1
-0
/
+8
2007-11-03
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-1
/
+12
2007-11-01
* Diuerse beavtificatems
lbsa71
1
-1
/
+1
2007-10-31
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
1
-1
/
+8
2007-10-30
* Optimized usings
lbsa71
1
-77
/
+29
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-1
/
+1
2007-09-29
Hollow prims (box only), thanks Gerard! Enjoy
dan miller
1
-1
/
+9
2007-09-12
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
Sean Dague
1
-1
/
+1
2007-09-10
mass update of urls in source code to new website
Sean Dague
1
-1
/
+1
2007-08-28
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...
MW
1
-1
/
+1
2007-08-23
Added RemovePrim method to the physics plugins interface.
MW
1
-0
/
+5
2007-08-19
More prep work for adding prims to ODE physics
Brian McBee
1
-0
/
+11
2007-08-18
starting to add bits and pieces to physics prims that we will eventually need...
Brian McBee
1
-1
/
+1
2007-08-03
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Regi...
Brian McBee
1
-5
/
+5
2007-07-29
Deleting objects should now work. But beware they aren't send to your trash f...
MW
1
-192
/
+194
2007-07-29
* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
Adam Frisby
1
-34
/
+28
2007-07-16
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
lbsa71
1
-31
/
+0
2007-07-16
changed to native line ending encoding
Sean Dague
1
-301
/
+301
2007-07-04
A bit more work on Building tools/support.
MW
1
-1
/
+1
2007-07-03
* Optimized usings (the 'LL ate my scripts' commit)
lbsa71
1
-3
/
+3
2007-06-29
* Applying Danx0r's BasicPhysics update.
Adam Frisby
1
-16
/
+23
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