Commit message (Collapse) | Author | Files | Lines | ||
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2008-01-29 | * Implemented grab and throw in ODE. It's a little strong still so toss ↵ | Teravus Ovares | 1 | -0/+21 | |
gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. | |||||
2008-01-12 | * Added some of the finer control points to POS such as | Teravus Ovares | 1 | -0/+7 | |
** jumping ** crouching ** landing on prim | |||||
2007-12-27 | * Optimized usings | lbsa71 | 1 | -33/+51 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-19 | * Re-did the mass calculations in ODE for Prim | Teravus Ovares | 1 | -0/+36 | |
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground. | |||||
2007-12-19 | Misc. cleanup: | Jeff Ames | 1 | -4/+3 | |
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers | |||||
2007-12-12 | * Added some simstats to fill the simulator pane of the Statistics monitor. | Teravus Ovares | 1 | -1/+4 | |
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect. | |||||
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 1 | -1/+1 | |
notice of doom | |||||
2007-11-20 | per chi11ken: adding check for out-of-bounds avatars in POS | Brian McBee | 1 | -0/+18 | |
2007-11-20 | New improved POS! With slippery avatars and extra calculations. | Brian McBee | 1 | -0/+10 | |
2007-11-20 | fixed array range out of bounds exception and reference invalidation under ↵ | Jeff Ames | 1 | -21/+26 | |
load in POS | |||||
2007-11-20 | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 1 | -14/+14 | |
2007-11-20 | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 1 | -0/+3 | |
threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | |||||
2007-11-20 | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 1 | -12/+14 | |
2007-11-20 | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 1 | -10/+8 | |
surfaces instead of sticking to them. | |||||
2007-11-19 | fixed POS rotation with certain angles | Jeff Ames | 1 | -4/+4 | |
2007-11-19 | added rotation support to POS | Jeff Ames | 1 | -4/+8 | |
2007-11-18 | flying in POS should be a bit smoother | Jeff Ames | 1 | -4/+15 | |
2007-11-18 | cleaned up some mono compiler warnings | Jeff Ames | 1 | -1/+0 | |
2007-11-17 | improved avatar logic -- walk up low steps now, sorta | dan miller | 1 | -5/+21 | |
2007-11-17 | minor POS tweak for speed | dan miller | 1 | -5/+4 | |
2007-11-17 | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 1 | -31/+218 | |
EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | |||||
2007-11-17 | added some POS gravity | Jeff Ames | 1 | -22/+17 | |
2007-11-16 | added dummy POS physics plugin | Jeff Ames | 1 | -14/+14 | |
2007-11-12 | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 1 | -0/+5 | |
* All thanks to unimplemented packet listing :D | |||||
2007-11-12 | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 1 | -1/+15 | |
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | |||||
2007-11-10 | * Moves the Meshmerizer to a separate plugin | Teravus Ovares | 1 | -1/+6 | |
* Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory.... | |||||
2007-11-09 | * Added an internal throttle on ODE physics updates | Teravus Ovares | 1 | -1/+5 | |
* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene. * Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator. | |||||
2007-11-08 | * Added Rotational Velocity reporting for Client Interpolation to Terse Updates | Teravus Ovares | 1 | -1/+6 | |
* Added Angular Velocity reporting for smooth-ish rotations on object collisions | |||||
2007-11-05 | prim cuts in ODE | dan miller | 1 | -0/+8 | |
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims | |||||
2007-11-03 | Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵ | darok | 1 | -1/+12 | |
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications. | |||||
2007-11-01 | * Diuerse beavtificatems | lbsa71 | 1 | -1/+1 | |
2007-10-31 | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 1 | -1/+8 | |
all three physics plugins. | |||||
2007-10-30 | * Optimized usings | lbsa71 | 1 | -77/+29 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-29 | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 1 | -1/+1 | |
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | |||||
2007-09-29 | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 1 | -1/+9 | |
2007-09-12 | I think 1.0f makes a better offset than 1.2f for basic physics (less floating, | Sean Dague | 1 | -1/+1 | |
not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land. | |||||
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-08-28 | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵ | MW | 1 | -1/+1 | |
should equal project and directory. | |||||
2007-08-23 | Added RemovePrim method to the physics plugins interface. | MW | 1 | -0/+5 | |
Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region. | |||||
2007-08-19 | More prep work for adding prims to ODE physics | Brian McBee | 1 | -0/+11 | |
2007-08-18 | starting to add bits and pieces to physics prims that we will eventually ↵ | Brian McBee | 1 | -1/+1 | |
need for collisions. not hooked in yet. | |||||
2007-08-03 | OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵ | Brian McBee | 1 | -5/+5 | |
OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics. | |||||
2007-07-29 | Deleting objects should now work. But beware they aren't send to your trash ↵ | MW | 1 | -192/+194 | |
folder or anything so there is at the moment no way to recover deleted objects. | |||||
2007-07-29 | * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!) | Adam Frisby | 1 | -34/+28 | |
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio) | |||||
2007-07-16 | * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp | lbsa71 | 1 | -31/+0 | |
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -301/+301 | |
2007-07-04 | A bit more work on Building tools/support. | MW | 1 | -1/+1 | |
updated Axiom.MathLib.dll. | |||||
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -3/+3 | |
* added some licensing info | |||||
2007-06-29 | * Applying Danx0r's BasicPhysics update. | Adam Frisby | 1 | -16/+23 | |