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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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OdePlugin
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Author
Age
Files
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Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
2012-06-01
1
-19
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+13
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Merge branch 'master' into careminster
Melanie
2012-05-31
1
-10
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+129
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Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
2012-05-31
1
-10
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+129
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Merge branch 'master' into careminster
Melanie
2012-05-19
1
-2
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+8
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refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
2012-05-18
1
-1
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+1
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Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
2012-05-17
1
-2
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+8
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Merge branch 'master' into careminster
Melanie
2012-04-24
1
-0
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+1
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Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2012-04-22
2
-238
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+222
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Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
2
-10
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+20
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refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
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+117
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Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
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+88
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Merge branch 'master' into careminster
Melanie
2012-04-20
1
-12
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+10
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If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
-12
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+10
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Merge branch 'master' into careminster
Melanie
2012-03-20
2
-11
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+23
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refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
-8
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+16
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refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+7
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-10
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+16
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Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
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+16
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Merge branch 'master' into careminster
Melanie
2012-02-24
1
-0
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+2
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-0
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+2
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Merge branch 'master' into careminster
Melanie
2012-02-21
1
-14
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+1
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Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Justin Clark-Casey (justincc)
2012-02-21
1
-14
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+1
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Merge branch 'master' into careminster
Melanie
2012-02-18
1
-2
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+25
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Report an error if the required native Windows ODE library can't be found.
Justin Clark-Casey (justincc)
2012-02-18
1
-1
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+4
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On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
2012-02-18
1
-2
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+22
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Merge branch 'master' into careminster
Melanie
2012-02-15
2
-1
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+53
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correct the default avatar_terminal_velocity value that I accidentally left i...
Justin Clark-Casey (justincc)
2012-02-11
1
-1
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+1
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Clamp ODE character velocity. Make ODE falling character 54m/s by default.
Justin Clark-Casey (justincc)
2012-02-11
2
-1
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+53
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Merge branch 'master' into careminster
Melanie
2012-01-26
2
-1
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+32
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Serialize calls to ODE Collide() function across OdeScene instances to preven...
Justin Clark-Casey (justincc)
2012-01-25
2
-1
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+32
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Merge branch 'master' into careminster
Melanie
2012-01-25
2
-12
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+27
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Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...
Justin Clark-Casey (justincc)
2012-01-24
2
-12
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+27
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Merge branch 'master' into careminster
Melanie
2012-01-02
1
-0
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+1
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Adding commented out log messages and some minor formatting for future bug hu...
Justin Clark-Casey (justincc)
2012-01-02
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2011-12-23
1
-2
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+2
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Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2011-12-22
1
-2
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-22
2
-6
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+2
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Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
2
-6
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-20
1
-2
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+2
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
1
-1
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+1
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Fixed bug of avie going under the terrain when crossing regions in certain di...
Diva Canto
2011-12-20
1
-2
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+2
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Merge branch 'master' into careminster
Melanie
2011-12-18
2
-25
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+49
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Comment out accidentally left in "Adding physics prim" log message
Justin Clark-Casey (justincc)
2011-12-16
1
-1
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+1
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Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...
Justin Clark-Casey (justincc)
2011-12-15
1
-5
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+0
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Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
1
-16
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+22
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Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
2
-8
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+24
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minor: add some currently commented log lines for use in debugging
Justin Clark-Casey (justincc)
2011-12-14
1
-1
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+8
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Merge branch 'master' into careminster
Melanie
2011-12-14
1
-58
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+20
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Simplify some manipulation of _taintedActors in OdeScene
Justin Clark-Casey (justincc)
2011-12-14
1
-13
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+6
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