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* Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmergeMelanie2011-10-111-2/+2
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| * adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)2011-09-171-2/+2
* | Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmergeMelanie2011-10-111-6/+13
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| * Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-6/+13
* | Resolve merge commits, stage 1Tom2011-09-045-569/+683
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| * If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+5
| * Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+2
| * Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)2011-08-011-11/+5
| * Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)2011-08-011-7/+3
| * comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)2011-08-011-12/+12
| * On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)2011-08-011-0/+1
| * remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)2011-08-011-3/+0
| * When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)2011-08-011-0/+2
| * refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-012-43/+44
| * minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-012-1/+4
| * If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
| * minor: indentation correctionJustin Clark-Casey (justincc)2011-08-011-17/+13
| * Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
| * refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-312-27/+5
| * minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
| * refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3
| * minor: method docJustin Clark-Casey (justincc)2011-07-312-4/+20
| * Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)2011-07-301-33/+40
| * refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)2011-07-301-11/+14
| * minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-303-7/+8
| * minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-303-7/+26
| * fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)2011-07-291-3/+14
| * refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)2011-07-291-28/+36
| * refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)2011-07-291-182/+191
| * refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)2011-07-291-270/+274
| * Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-0/+1
| * Fix some local id issues in physics glueroot2011-07-152-8/+2
| * Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-122-17/+103
| * temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-2/+3
| * minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-122-25/+29
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-112-2/+3
| * comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
* | Fox some local id issues in physics glueMelanie2011-07-152-8/+2
* | Revert "Add localid support to ch0de properly"Melanie2011-07-152-2/+8
* | Add localid support to ch0de properlyTom2011-07-152-8/+2
* | Fix a raycast issueTom2011-07-151-2/+9
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-093-3884/+3919
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| * minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-092-22/+35
| * refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)2011-07-081-5/+5
| * minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2011-07-082-53/+23
| * refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2011-07-082-3825/+3873
| * minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-082-4/+8
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-051-1/+4
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