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* * This update includes a wide range of changes to the ODEPlugin for avatar mo...Teravus Ovares2007-12-263-31/+66
* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-261-9/+27
* * Added a -val heightfield value limiter so giant pits of death don't cause a...Teravus Ovares2007-12-261-1/+5
* * Added the ability to land automatically on prim by pressing the page down b...Teravus Ovares2007-12-261-7/+7
* * ODE: now using the 10.00000638 density value on prim.Teravus Ovares2007-12-241-12/+30
* * Fixed general avatar bounciness in ODE Teravus Ovares2007-12-221-1/+20
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-222-21/+68
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-192-8/+144
* Misc. cleanup:Jeff Ames2007-12-191-45/+43
* * Added an Avatar control tweak that disables the PID controller in certain c...Teravus Ovares2007-12-152-21/+55
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-21/+31
* added copyright noticesJeff Ames2007-12-112-0/+56
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-102-4/+4
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-043-33/+18
* * Flying with ODE and got that sinking feeling? This should helpTeravus Ovares2007-12-041-2/+2
* set svn:eol-styleJeff Ames2007-12-042-1163/+1163
* * Split out the ODEPlugin Nested classes.Teravus Ovares2007-12-043-1139/+1166
* * Now using interpolation to expand the 256x256 heightfield data to 512x512 b...Teravus Ovares2007-12-031-8/+102
* * Resize terrain heightmap info going to ODE to double the resolution. Teravus Ovares2007-12-031-8/+60
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-281-4/+18
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+1
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-312/+349
* Tweaked for a possibility of 10 elements.Teravus Ovares2007-11-191-1/+1
* * Added noisy debug information on the Verbose console to help debugging oddl...Teravus Ovares2007-11-191-0/+20
* * Space allocation fix for prim outside region. >256 & <0.Teravus Ovares2007-11-191-0/+12
* Fixed - outside of bounds error.Teravus Ovares2007-11-191-1/+1
* * Split space array structure into a two dimentional array instead of a singl...Teravus Ovares2007-11-191-27/+38
* Added medium debug information to Verbose mode of the console about Prim/spac...Teravus Ovares2007-11-191-7/+72
* * Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares2007-11-181-11/+21
* * 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares2007-11-181-1/+6
* * Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares2007-11-181-13/+23
* * Fix Null comparison for MonoTeravus Ovares2007-11-171-2/+2
* * Fixed space related SimCrasher ODE error when a prim disables itself becaus...Teravus Ovares2007-11-171-0/+37
* Out of a fog of alcohol and adenovirus, I present - POS!dan miller2007-11-171-1/+1
* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares2007-11-171-2/+4
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares2007-11-171-2/+18
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-161-1/+1
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-161-16/+39
* fixed some AssemblyInfo filesJeff Ames2007-11-161-2/+2
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-50/+114
* * ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares2007-11-151-97/+146
* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-2/+66
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-22/+43
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-2/+25
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-17/+93
* fix compile issue on monoSean Dague2007-11-121-1/+1
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-121-3/+20