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* fix compile issue on monoSean Dague2007-11-121-1/+1
* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares2007-11-121-3/+20
* removed OdePlugin/Meshing directoryJeff Ames2007-11-106-1522/+0
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-11/+20
* * ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares2007-11-101-1/+2
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-3/+29
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+11
* * Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares2007-11-081-1/+1
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-15/+78
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-10/+44
* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
* physical prims dan miller2007-11-051-75/+452
* adding missing ODE files for meshdan miller2007-11-054-0/+841
* prim cuts in ODEdan miller2007-11-053-460/+333
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-1/+18
* made illogical bitwise operations logicalJeff Ames2007-10-311-3/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-34/+98
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-1/+1
* * Optimized usingslbsa712007-10-304-357/+267
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-292-2/+2
* should help with ODE bounce on region crossdan miller2007-10-291-8/+18
* this might help with ODE errors. Or maybe not. YMMVdan miller2007-10-171-1/+1
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright messa...lbsa712007-10-152-0/+58
* Asset server implementation. Again one of these "plumbing" releases, where no...Tleiades Hax2007-10-131-1/+0
* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-111-4/+49
* getting all our line endings consistant againSean Dague2007-10-051-560/+560
* Droppin da fyzyx bomb on yadan miller2007-10-031-41/+89
* removed debug statementsdan miller2007-10-011-3/+1
* fixing odeplugin debug bugdan miller2007-10-011-1/+0
* this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller2007-10-011-1/+2
* Corrected the typo in the folder name.Dalien Talbot2007-09-302-0/+0
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-292-0/+839
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-11/+176
* physics-related fixes; should stabilize border crossingsdan miller2007-09-211-3/+11
* RemoveAvatar called from scene.cs; implemented in ODE. Still issues with mul...dan miller2007-09-181-1/+4
* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
* mass update of urls in source code to new websiteSean Dague2007-09-102-2/+2
* ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen...dan miller2007-09-091-0/+4
* ODE bugfix: multiple avatars now supported properlydan miller2007-09-011-1/+1
* once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2007-09-011-1/+0
* umm, nevermind all that -- this is the real ODE region fix. I'll get subvers...dan miller2007-09-011-22/+33
* danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller2007-08-301-4/+7
* Applied danx0r's ODE patch [mantis number 340].MW2007-08-281-86/+102
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-281-1/+1
* Danxors patch for >30prims with ODETedd Hansen2007-08-261-8/+4
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-1/+10
* Implemented Resize Method in OdePrim.MW2007-08-231-3/+7
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-231-2/+36
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-31/+44
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-181-7/+28