Commit message (Collapse) | Author | Files | Lines | ||
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2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 11 | -11574/+0 | |
2015-09-07 | improve old ODE prim region borders | UbitUmarov | 1 | -37/+84 | |
2015-09-04 | actually reduce max number of ode spaces | UbitUmarov | 1 | -4/+4 | |
2015-09-04 | bug fix on ode spaces and allow more of them on large regions | UbitUmarov | 1 | -6/+6 | |
2015-09-04 | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 1 | -1/+1 | |
2015-09-04 | normalise physics plugins to return fps as (simulated time / requested ↵ | UbitUmarov | 1 | -1887/+3308 | |
simulation time). improved a bit old ode simulations per call math | |||||
2015-09-03 | make addavatar more friendly between plugins | UbitUmarov | 1 | -3322/+1889 | |
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 3 | -43/+1 | |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 11 | -11575/+0 | |
2015-08-20 | make basic ode work with var regions for contribution back to CORE. ( avn | UbitUmarov | 2 | -152/+147 | |
partial compatibility code needs to be reverted). Cant fully test. | |||||
2015-08-20 | make it compatible with avn, no point making avn compatible with it | UbitUmarov | 3 | -6/+30 | |
2015-08-20 | update old git to os core version | UbitUmarov | 4 | -60/+55 | |
2015-04-29 | Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵ | Diva Canto | 1 | -1/+1 | |
AssemblyVersion("0.8.2.*") | |||||
2015-02-07 | Somewhat naive implementation of RotationalVelocity setter for ODE. Enables ↵ | dahlia | 1 | -0/+9 | |
llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE. | |||||
2014-11-29 | Somewhat improve avatar region crossings by properly preserving velocity ↵ | Justin Clark-Casey (justincc) | 2 | -9/+8 | |
when avatar enters the new region. This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE. | |||||
2014-11-25 | Label all threadpool calls being made in core OpenSimulator. This is to add ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
problem diagnosis. "show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats. | |||||
2014-11-19 | If calling llStopMoveToTarget() on an in-world prim, don't send an ↵ | Justin Clark-Casey | 2 | -7/+10 | |
unnecessary object update if the prim was not moving to target. This involves making PhysicsActor.PIDActive get as well as set. On physics components that don't implement this (all characters and some phys engines) we return false. | |||||
2014-07-21 | Fixed avatar hovering above the ground. The avatar physics capsule was too tall. | Oren Hurvitz | 1 | -2/+4 | |
This is related to http://opensimulator.org/mantis/view.php?id=7067 . But that bug complains about BulletSim, and this fix is for ODE. | |||||
2014-07-18 | refactor: slightly adjust some code in ODECharacter.Move() to eliminate a ↵ | Justin Clark-Casey (justincc) | 1 | -18/+19 | |
condition check without changing the logic | |||||
2014-07-18 | With ODE physics, fix an issue where the avatar couldn't jump and then move ↵ | Justin Clark-Casey (justincc) | 1 | -18/+5 | |
forward when moving south or west. Addresses http://opensimulator.org/mantis/view.php?id=5003 Thanks to UbitUmarov for this fix. | |||||
2014-07-18 | reduce avatar hover in basic ode plugin | UbitUmarov | 1 | -1/+1 | |
2014-06-17 | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-10-04 | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-07-08 | minor: remove some mono compiler warnings in OdePlugin | Justin Clark-Casey (justincc) | 2 | -2/+1 | |
2013-02-05 | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force. | |||||
2013-02-01 | Revert "Update assembly version numbers" | BlueWall | 1 | -1/+1 | |
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec. | |||||
2013-02-01 | Update assembly version numbers | BlueWall | 1 | -1/+1 | |
2013-01-28 | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 1 | -2/+2 | |
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2 | -2/+3 | |
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. | |||||
2012-11-28 | Stop logging spurious asset data for {0} is zero length error for sculpts/mesh | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
ODEPrim, for instance, always hits this code path twice at the moment Firstly before any sculpt data has been loaded (hence the spurious message) Secondly when any sculpt data has been loaded or failed to load (when the message would be valid). Hence comment this out and rely on the message in ODEPrim.MeshAssetReceived() instead (though this is not ideal since it requires all physics plugins to copy/paste similar code). | |||||
2012-11-24 | Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
automatically turns off any logging enabled between tests | |||||
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 3 | -36/+10 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -1/+1 | |
2012-11-13 | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵ | Diva Canto | 1 | -1/+1 | |
have an AssemblyInfo file. | |||||
2012-11-08 | ODECharacter overrides TargetVelocity. No change to existing behavior | Dan Lake | 1 | -1/+15 | |
2012-10-30 | Log warning if mesh/sculpt asset couldn't be found by ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
ODEPrim.MeshAssetReceived() callback. Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated. | |||||
2012-10-30 | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
exception. In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved). | |||||
2012-10-30 | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
Keep methods private unless they need to be opened up to external callers. Reduces analysis complexity. | |||||
2012-10-30 | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
2012-10-20 | minor: remove unnecessary bit of method doc from ↵ | Justin Clark-Casey (justincc) | 1 | -3/+0 | |
OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically | |||||
2012-10-20 | Fix minor issues from commit 28483150 | Justin Clark-Casey (justincc) | 1 | -12/+17 | |
Fix spelling of collide, change to more self-documenting property BadMeshAssetCollideBits, add method doc, change to private to reduce code analysis complexity | |||||
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 | |
the defaul basic box so they don't go off world. | |||||
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 | |
the defaul basic box so they don't go off world. | |||||
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 | |
assets behave like phantom by Nebadon request | |||||
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 | |
assets behave like phantom by Nebadon request | |||||
2012-10-18 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2 | -2/+51 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-10-09 | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵ | teravus | 1 | -2/+9 | |
No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment. | |||||
2012-10-09 | Add config option to plant avatar where they are reducing avatar avatar ↵ | teravus | 2 | -3/+9 | |
'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like. | |||||
2012-10-07 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 3 | -24/+118 | |
2012-10-03 | Soliciting for comments on smoothness of physics objects for this build. | teravus | 2 | -8/+46 | |
This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build. Thanks! |