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My fork of OpenSim for IG and DG, called SledjChisl.
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OdePlugin
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Author
Files
Lines
2015-09-04
normalise physics plugins to return fps as (simulated time / requested simula...
UbitUmarov
1
-1887
/
+3308
2015-09-03
make addavatar more friendly between plugins
UbitUmarov
1
-3322
/
+1889
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
3
-43
/
+1
2015-08-20
make basic ode work with var regions for contribution back to CORE. ( avn
UbitUmarov
2
-152
/
+147
2015-08-20
make it compatible with avn, no point making avn compatible with it
UbitUmarov
3
-6
/
+30
2015-08-20
update old git to os core version
UbitUmarov
4
-60
/
+55
2015-04-29
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8...
Diva Canto
1
-1
/
+1
2015-02-07
Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...
dahlia
1
-0
/
+9
2014-11-29
Somewhat improve avatar region crossings by properly preserving velocity when...
Justin Clark-Casey (justincc)
2
-9
/
+8
2014-11-25
Label all threadpool calls being made in core OpenSimulator. This is to add ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2014-11-19
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2
-7
/
+10
2014-07-21
Fixed avatar hovering above the ground. The avatar physics capsule was too tall.
Oren Hurvitz
1
-2
/
+4
2014-07-18
refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...
Justin Clark-Casey (justincc)
1
-18
/
+19
2014-07-18
With ODE physics, fix an issue where the avatar couldn't jump and then move f...
Justin Clark-Casey (justincc)
1
-18
/
+5
2014-07-18
reduce avatar hover in basic ode plugin
UbitUmarov
1
-1
/
+1
2014-06-17
Change assembly versions to 0.8.1
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-10-04
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-07-08
minor: remove some mono compiler warnings in OdePlugin
Justin Clark-Casey (justincc)
2
-2
/
+1
2013-02-05
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-02-01
Revert "Update assembly version numbers"
BlueWall
1
-1
/
+1
2013-02-01
Update assembly version numbers
BlueWall
1
-1
/
+1
2013-01-28
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
1
-2
/
+2
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2
-2
/
+3
2012-11-28
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
1
-0
/
+5
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
3
-36
/
+10
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
1
-1
/
+1
2012-11-13
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
1
-1
/
+1
2012-11-08
ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
1
-1
/
+15
2012-10-30
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-30
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-10-20
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-10-20
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
1
-12
/
+17
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-09
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
1
-2
/
+9
2012-10-09
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2
-3
/
+9
2012-10-07
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
3
-24
/
+118
2012-10-03
Soliciting for comments on smoothness of physics objects for this build.
teravus
2
-8
/
+46
2012-10-03
I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
1
-1
/
+15
2012-10-02
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
1
-4
/
+4
2012-07-27
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
1
-4
/
+2
2012-07-26
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
1
-0
/
+9
2012-06-29
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-06-29
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
1
-12
/
+12
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