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My fork of OpenSim for IG and DG, called SledjChisl.
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OdePlugin
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Author
Files
Lines
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2
-2
/
+3
2012-11-28
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
1
-0
/
+5
2012-11-24
Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
1
-1
/
+1
2012-11-13
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
1
-1
/
+1
2012-11-08
ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
1
-1
/
+15
2012-10-30
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-10-30
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-10-30
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
1
-3
/
+2
2012-10-20
minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
1
-3
/
+0
2012-10-20
Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
1
-12
/
+17
2012-10-19
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
1
-6
/
+11
2012-10-19
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
1
-21
/
+97
2012-10-18
i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2
-2
/
+51
2012-10-09
av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
1
-2
/
+9
2012-10-09
Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2
-3
/
+9
2012-10-03
Soliciting for comments on smoothness of physics objects for this build.
teravus
2
-8
/
+46
2012-10-03
I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
1
-1
/
+15
2012-10-02
Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
1
-4
/
+4
2012-07-27
Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
1
-4
/
+2
2012-07-26
Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
1
-0
/
+9
2012-06-29
Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-06-29
refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
1
-12
/
+12
2012-06-29
Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-06-01
Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
1
-0
/
+21
2012-06-01
If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
1
-0
/
+4
2012-06-01
Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
1
-1
/
+16
2012-06-01
Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
1
-7
/
+46
2012-06-01
Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
1
-7
/
+36
2012-06-01
Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
1
-13
/
+1
2012-06-01
Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-06-01
Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
1
-7
/
+31
2012-06-01
Add option native step frame ms stat
Justin Clark-Casey (justincc)
1
-9
/
+21
2012-06-01
Add total ODE frame time optional stat, as a sanity check on the main scene p...
Justin Clark-Casey (justincc)
1
-7
/
+21
2012-06-01
Break down native ODE collision frame time stat into native space collision a...
Justin Clark-Casey (justincc)
1
-4
/
+22
2012-06-01
Rename new collision stats to 'contacts' - there are/can be multiple contacts...
Justin Clark-Casey (justincc)
1
-6
/
+6
2012-06-01
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...
Justin Clark-Casey (justincc)
1
-9
/
+4
2012-06-01
minor: comment out currently unused OdeScene.sCollisionData
Justin Clark-Casey (justincc)
1
-9
/
+9
2012-06-01
Add ODE avatar and prim collision numbers if extra stats collection is enabled.
Justin Clark-Casey (justincc)
1
-5
/
+34
2012-06-01
Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...
Justin Clark-Casey (justincc)
1
-19
/
+13
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
1
-10
/
+129
2012-05-18
refactor: move EventQueueGet path generation into common method. Rename some...
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-05-17
Don't eagerly clear frame collision events when physics actors subscribe and ...
Justin Clark-Casey (justincc)
1
-2
/
+8
2012-04-24
Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
1
-0
/
+1
2012-04-21
Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2
-10
/
+20
2012-04-21
refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
1
-115
/
+117
2012-04-21
Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
1
-116
/
+88
2012-04-20
If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
1
-12
/
+10
2012-03-20
refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2
-8
/
+16
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