Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2010-09-26 | Typo fixes | Melanie | 1 | -1/+1 | |
2010-09-26 | Typo fixes | Melanie | 1 | -1/+1 | |
2010-09-26 | Merge Master | Melanie | 1 | -1/+5 | |
2010-09-26 | adding configurable j2kDecodeCache path | BlueWall | 1 | -1/+5 | |
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | |||||
2010-09-25 | Add prim name to OdePrim Error and Warning messages. | Justin Clark-Casey (justincc) | 1 | -42/+45 | |
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over. | |||||
2010-06-25 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -14/+14 | |
2010-06-19 | Hunting for the problem in #4777 | Diva Canto | 1 | -0/+1 | |
2010-06-19 | Reverting my last two commits, putting back Melanie's exception handler. ↵ | Diva Canto | 1 | -1/+10 | |
Doesn't solve #4777. | |||||
2010-06-19 | Reinstated the behavior of AddPrimShape *exactly* as it was as of December. ↵ | Diva Canto | 1 | -10/+1 | |
Trying to fix mantis #4777 | |||||
2010-06-19 | Reinstated the behavior of AddPrimShape as it was as of December. Trying to ↵ | Diva Canto | 1 | -0/+1 | |
fix mantis #4777 | |||||
2010-06-18 | Remove an error in meshing error reporting. Now doesn't double-bomb | Melanie | 1 | -1/+1 | |
anymore on a bad sculpt | |||||
2010-06-12 | Log and eat sculpt meshing exceptions caused by bad jp2 data. | Melanie | 1 | -1/+12 | |
2010-03-12 | * Added a better check to the SimianGrid connectors to test if they are ↵ | John Hurliman | 1 | -2/+2 | |
enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET | |||||
2010-02-15 | Formatting cleanup. | Jeff Ames | 1 | -25/+25 | |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 3 | -39/+372 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-02-04 | Applying patch #4534 by Misterblue to fix ODE physics stickiness | John Hurliman | 1 | -0/+2 | |
2010-01-21 | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵ | Kitto Flora | 2 | -0/+20 | |
associated methods. | |||||
2010-01-04 | Formatting cleanup. Add copyright headers. | Jeff Ames | 4 | -515/+509 | |
2009-12-22 | Include ChOdePlugin | Kitto Flora | 3 | -118/+31 | |
2009-12-22 | Glue code for a couple of new LSL function implementations | Melanie | 2 | -0/+18 | |
2009-12-17 | Fix GetWorldRotation(), and a host of related Sit fixes. | Kitto Flora | 1 | -1/+5 | |
2009-12-08 | * Commit some sit code that's commented out for now. | Teravus Ovares (Dan Olivares) | 1 | -1/+8 | |
2009-12-05 | * Adds Normal to the fields returned by the Physics Raycaster | Teravus Ovares (Dan Olivares) | 1 | -2/+8 | |
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it | |||||
2009-12-05 | * Fixes mantis 4416. Animator is dereferenced on logout | Teravus Ovares (Dan Olivares) | 1 | -1/+4 | |
2009-12-03 | * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵ | Teravus Ovares (Dan Olivares) | 2 | -0/+5 | |
this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'. | |||||
2009-11-26 | * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in ↵ | Teravus Ovares (Dan Olivares) | 1 | -1/+4 | |
linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't. | |||||
2009-11-23 | * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 | Teravus Ovares (Dan Olivares) | 1 | -1/+1 | |
2009-11-22 | * Adds a test for if the collision is at the bottom of the capsule on ↵ | Teravus Ovares (Dan Olivares) | 1 | -1/+12 | |
avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. | |||||
2009-11-22 | * Added missing lock to m_forcelist when AddForce is called. When a user ↵ | Teravus Ovares (Dan Olivares) | 1 | -3/+26 | |
dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions. * Physics a situation that causes physics to spew redline messages to the console forever. | |||||
2009-11-21 | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+3 | |
normally again. | |||||
2009-11-21 | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 1 | -1/+9 | |
one fixes the situation where the object on the server is moving but no updates are being sent. | |||||
2009-11-19 | Clean up messages in ODE | KittoFlora | 2 | -4/+4 | |
2009-11-16 | Fix merge conflicts | KittoFlora | 1 | -7/+0 | |
2009-11-09 | Following various discussions on irc and in the OpenSim dev OSGrid meeting ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
last week, change av_capsule_tilted to false by default This appears to now give better ODE physics response (less sinking into the ground, etc.) Please change it back if this is actually a bad idea for some reason | |||||
2009-11-03 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -17/+17 | |
2009-10-29 | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 3 | -64/+71 | |
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls | |||||
2009-10-28 | Always send a time dilation of 1.0 while we debug rubberbanding issues | John Hurliman | 1 | -1/+2 | |
2009-10-28 | Limit physics time dilation to 1.0 | John Hurliman | 1 | -1/+1 | |
2009-10-28 | * Reduce the velocity tolerance on sending terse updates to avoid slowly ↵ | John Hurliman | 1 | -3/+10 | |
drifting prims/avatars * Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures | |||||
2009-10-28 | Fixed a bad check on velocity in the ODE near() callback (it was only ↵ | John Hurliman | 1 | -3/+3 | |
checking for velocity in certain directions, and was calling the get_Velocity() function three times) | |||||
2009-10-27 | Move the calculation of time dilation from the scene to the physics engine. ↵ | John Hurliman | 1 | -2/+9 | |
The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking | |||||
2009-10-27 | llRotLookAt Pt 2 | KittoFlora | 2 | -37/+52 | |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 5 | -229/+209 | |
2009-10-26 | No need to create dupe TriMeshData for ODE. A previous patch created a ↵ | Dan Lake | 1 | -6/+14 | |
dictionary to store unique meshes in Meshmerizer based on creation params. This patch contains a dictionary to map each of those unique meshes to its ODE TriMeshData. This eliminated hundreds of megabytes of memory consumption in the unmanaged heap when there are lots of the same prim (roof tiles, bricks, siding, decks, chairs, etc). The objects do not need to be physical to benefit from this patch. | |||||
2009-10-26 | Do case-insensitive comparisons on region names in LLStandaloneLoginModule | John Hurliman | 1 | -2/+2 | |
2009-10-26 | * Changed the watchdog timer to improve the speed of UpdateThread(), only ↵ | John Hurliman | 1 | -2/+6 | |
track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later * Added a commented out call to Watchdog.UpdateThread() in OdeScene. If it turns out that loading a large OAR file or some other operation is timing out the heartbeat thread, we'll need to uncomment it | |||||
2009-10-26 | Add llRotLookat pt1. | KittoFlora | 3 | -23/+86 | |
2009-10-23 | Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: ↵ | dslake | 1 | -2/+3 | |
Inconsistent locking of ODE tainted prims | |||||
2009-10-22 | * Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're ↵ | Teravus Ovares (Dan Olivares) | 2 | -26/+28 | |
consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright. | |||||
2009-10-22 | Commented out instrumentation in ODEPrim.cs | KittoFlora | 1 | -0/+8 | |