| Commit message (Expand) | Author | Files | Lines |
2011-10-14 | Change hardcoded ODE total frame time to match the default total frame time (... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -6/+10 |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 1 | -90/+57 |
2011-10-05 | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-09-17 | adjust some whitespace to trigger another build, to check the last failure wa... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-09-16 | Stop the avatar stalling on its first boarder cross when using the ODE plugin | Justin Clark-Casey (justincc) | 1 | -6/+13 |
2011-08-11 | If SP.MoveToTarget has been called with a force walk, begin by landing the av... | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2011-08-10 | Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-08-01 | Move common gemo/agent map name code into CreateGeom() | Justin Clark-Casey (justincc) | 1 | -11/+5 |
2011-08-01 | Instead of preserving old name in geom_name_map in change size or shape, use ... | Justin Clark-Casey (justincc) | 1 | -7/+3 |
2011-08-01 | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-08-01 | On geom removal, remove the name from the OdeScene.geom_name_map too | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-08-01 | remove the unused ODEPrim.prev_geom field | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-08-01 | When an ODE geom is removed (as when a non-phantom prim is deleted, resized o... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-08-01 | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2 | -43/+44 |
2011-08-01 | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 2 | -1/+4 |
2011-08-01 | If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi... | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-08-01 | minor: indentation correction | Justin Clark-Casey (justincc) | 1 | -17/+13 |
2011-07-31 | Remove _mesh field since the mesh data no longer needs to be stored after it'... | Justin Clark-Casey (justincc) | 1 | -49/+16 |
2011-07-31 | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 2 | -27/+5 |
2011-07-31 | minor: correct method doc for last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-31 | refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2011-07-31 | minor: method doc | Justin Clark-Casey (justincc) | 2 | -4/+20 |
2011-07-30 | Refactor: Replace instances of m_isphysical with IsPhysical rather than have ... | Justin Clark-Casey (justincc) | 1 | -33/+40 |
2011-07-30 | refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability | Justin Clark-Casey (justincc) | 1 | -11/+14 |
2011-07-30 | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 3 | -7/+8 |
2011-07-30 | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 3 | -7/+26 |
2011-07-29 | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 1 | -3/+14 |
2011-07-29 | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 1 | -28/+36 |
2011-07-29 | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 1 | -182/+191 |
2011-07-29 | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 1 | -270/+274 |
2011-07-19 | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 1 | -3/+3 |
2011-07-16 | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-07-15 | Fix some local id issues in physics glue | root | 2 | -8/+2 |
2011-07-15 | Fox some local id issues in physics glue | Melanie | 2 | -8/+2 |
2011-07-15 | Revert "Add localid support to ch0de properly" | Melanie | 2 | -2/+8 |
2011-07-15 | Add localid support to ch0de properly | Tom | 2 | -8/+2 |
2011-07-15 | Fix a raycast issue | Tom | 1 | -2/+9 |
2011-07-12 | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2 | -17/+103 |
2011-07-12 | temporarily fix the build break with building the OdePlugin tests assembly. | Justin Clark-Casey (justincc) | 1 | -2/+3 |
2011-07-12 | minor: remove whitespace to trigger another build | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-07-12 | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 2 | -25/+29 |
2011-07-11 | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 2 | -2/+3 |
2011-07-11 | comment out accidential ProcessTaints physics debug line left in code | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-09 | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2 | -22/+35 |
2011-07-08 | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2011-07-08 | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... | Justin Clark-Casey (justincc) | 2 | -53/+23 |
2011-07-08 | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... | Justin Clark-Casey (justincc) | 2 | -3825/+3873 |
2011-07-08 | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2 | -4/+8 |
2011-06-29 | Allow physics proxy generation for meshes using new asset format. | dahlia | 1 | -1/+4 |