| Commit message (Expand) | Author | Files | Lines |
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2 | -8/+16 |
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2012-03-20 | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 1 | -10/+16 |
2012-02-24 | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2012-02-21 | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 1 | -14/+1 |
2012-02-18 | Report an error if the required native Windows ODE library can't be found. | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2012-02-18 | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 1 | -2/+22 |
2012-02-11 | correct the default avatar_terminal_velocity value that I accidentally left i... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-02-11 | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 2 | -1/+53 |
2012-01-25 | Serialize calls to ODE Collide() function across OdeScene instances to preven... | Justin Clark-Casey (justincc) | 2 | -1/+32 |
2012-01-24 | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ... | Justin Clark-Casey (justincc) | 2 | -12/+27 |
2012-01-02 | Adding commented out log messages and some minor formatting for future bug hu... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-12-22 | Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2 | -6/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2 | -6/+2 |
2011-12-20 | Fixed bug of avie going under the terrain when crossing regions in certain di... | Diva Canto | 1 | -2/+2 |
2011-12-16 | Comment out accidentally left in "Adding physics prim" log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-12-15 | Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con... | Justin Clark-Casey (justincc) | 1 | -5/+0 |
2011-12-15 | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 1 | -16/+22 |
2011-12-15 | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 2 | -8/+24 |
2011-12-14 | minor: add some currently commented log lines for use in debugging | Justin Clark-Casey (justincc) | 1 | -1/+8 |
2011-12-14 | Simplify some manipulation of _taintedActors in OdeScene | Justin Clark-Casey (justincc) | 1 | -13/+6 |
2011-12-14 | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ... | Justin Clark-Casey (justincc) | 1 | -45/+14 |
2011-12-12 | minor: remove pointless comment from OdeScene.cs | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2 | -7/+7 |
2011-11-22 | Log error if we attempt to add/remove an OdeCharacter from the _characters li... | Justin Clark-Casey (justincc) | 1 | -23/+33 |
2011-11-22 | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th... | Justin Clark-Casey (justincc) | 1 | -6/+1 |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 1 | -58/+58 |
2011-11-22 | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 3 | -141/+128 |
2011-11-21 | Slightly improve "Unable to space collide" logging message, though I don't th... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-11-21 | Get rid of OdeCharacter != null checks since OdeScene._characters can never c... | Justin Clark-Casey (justincc) | 1 | -17/+4 |
2011-11-21 | remove unnecessary OdeScene._activeprims locking. Code is single-threaded | Justin Clark-Casey (justincc) | 1 | -53/+46 |
2011-11-21 | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 2 | -92/+112 |
2011-11-21 | simplify operation of OdeScene._perloopContact | Justin Clark-Casey (justincc) | 1 | -45/+51 |
2011-11-21 | don't bother locking OdeScene._perloopContact in single threaded code | Justin Clark-Casey (justincc) | 1 | -47/+42 |
2011-11-21 | don't lock OdeScene.contacts since only ever accessed by a single thread | Justin Clark-Casey (justincc) | 1 | -10/+24 |
2011-11-21 | rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m... | Justin Clark-Casey (justincc) | 1 | -8/+10 |
2011-11-21 | refactor: Eliminate one line ODECharacter.doForce() method for code clarity | Justin Clark-Casey (justincc) | 1 | -15/+3 |
2011-11-21 | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 3 | -23/+24 |
2011-11-21 | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 2 | -70/+29 |
2011-11-21 | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 2 | -10/+9 |
2011-11-21 | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 2 | -8/+14 |
2011-11-21 | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 2 | -10/+23 |
2011-11-21 | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 2 | -9/+5 |
2011-11-21 | Instead of generating a new list for bad characters on every physics pass, ke... | Justin Clark-Casey (justincc) | 1 | -3/+12 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 5 | -35/+19 |
2011-11-15 | Instead of having scene add/remove collision events directly to the OdeScene ... | Justin Clark-Casey (justincc) | 1 | -20/+38 |
2011-11-15 | use a more efficient dictionary in OdeScene._collisionEventPrim rather than a... | Justin Clark-Casey (justincc) | 1 | -7/+4 |
2011-11-04 | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 2 | -1/+4 |
2011-11-04 | Stop llPushObject() from causing problems by adding force via a taint rather ... | Justin Clark-Casey (justincc) | 1 | -2/+25 |