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2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2-128/+195
2011-10-14Change hardcoded ODE total frame time to match the default total frame time (...Justin Clark-Casey (justincc)1-1/+1
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-6/+10
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)1-90/+57
2011-10-05Remove unused local variable i from OdeScene.Simulate()Justin Clark-Casey (justincc)1-3/+0
2011-09-17adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)1-2/+2
2011-09-16Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)1-6/+13
2011-08-11If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)1-1/+5
2011-08-10Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)1-0/+2
2011-08-01Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)1-11/+5
2011-08-01Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)1-7/+3
2011-08-01comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)1-12/+12
2011-08-01On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)1-0/+1
2011-08-01remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)1-3/+0
2011-08-01When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)1-0/+2
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2-43/+44
2011-08-01minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2-1/+4
2011-08-01If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)1-1/+4
2011-08-01minor: indentation correctionJustin Clark-Casey (justincc)1-17/+13
2011-07-31Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)1-49/+16
2011-07-31refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2-27/+5
2011-07-31minor: correct method doc for last commitJustin Clark-Casey (justincc)1-1/+1
2011-07-31refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)1-3/+3
2011-07-31minor: method docJustin Clark-Casey (justincc)2-4/+20
2011-07-30Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...Justin Clark-Casey (justincc)1-33/+40
2011-07-30refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readabilityJustin Clark-Casey (justincc)1-11/+14
2011-07-30minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)3-7/+8
2011-07-30minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)3-7/+26
2011-07-29fix extremely minor Ode bug where the _taintedPrimL list would always be clea...Justin Clark-Casey (justincc)1-3/+14
2011-07-29refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...Justin Clark-Casey (justincc)1-28/+36
2011-07-29refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...Justin Clark-Casey (justincc)1-182/+191
2011-07-29refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...Justin Clark-Casey (justincc)1-270/+274
2011-07-19Apply the localID to the Physics actor to prevent null calls laterCareminster Team1-3/+3
2011-07-16Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)1-0/+1
2011-07-15Fix some local id issues in physics glueroot2-8/+2
2011-07-15Fox some local id issues in physics glueMelanie2-8/+2
2011-07-15Revert "Add localid support to ch0de properly"Melanie2-2/+8
2011-07-15Add localid support to ch0de properlyTom2-8/+2
2011-07-15Fix a raycast issueTom1-2/+9
2011-07-12Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2-17/+103
2011-07-12temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)1-2/+3
2011-07-12minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)1-1/+0
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2-25/+29
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2-2/+3
2011-07-11comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)1-1/+1
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2-22/+35
2011-07-08refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...Justin Clark-Casey (justincc)1-5/+5
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)2-53/+23
2011-07-08refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...Justin Clark-Casey (justincc)2-3825/+3873
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2-4/+8