| Commit message (Expand) | Author | Files | Lines |
2013-10-04 | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-07-08 | minor: remove some mono compiler warnings in OdePlugin | Justin Clark-Casey (justincc) | 2 | -2/+1 |
2013-02-05 | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-02-01 | Revert "Update assembly version numbers" | BlueWall | 1 | -1/+1 |
2013-02-01 | Update assembly version numbers | BlueWall | 1 | -1/+1 |
2013-01-28 | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 1 | -2/+2 |
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2 | -2/+3 |
2012-11-28 | Stop logging spurious asset data for {0} is zero length error for sculpts/mesh | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2012-11-24 | Consistenly make NUnit test cases inherit from OpenSimTestCase which automati... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -1/+1 |
2012-11-13 | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav... | Diva Canto | 1 | -1/+1 |
2012-11-08 | ODECharacter overrides TargetVelocity. No change to existing behavior | Dan Lake | 1 | -1/+15 |
2012-10-30 | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-10-30 | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-10-30 | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2012-10-20 | minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB... | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2012-10-20 | Fix minor issues from commit 28483150 | Justin Clark-Casey (justincc) | 1 | -12/+17 |
2012-10-19 | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 1 | -6/+11 |
2012-10-19 | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 1 | -21/+97 |
2012-10-18 | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2 | -2/+51 |
2012-10-09 | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No... | teravus | 1 | -2/+9 |
2012-10-09 | Add config option to plant avatar where they are reducing avatar avatar 'push... | teravus | 2 | -3/+9 |
2012-10-03 | Soliciting for comments on smoothness of physics objects for this build. | teravus | 2 | -8/+46 |
2012-10-03 | I propose that 0.5m/step change for linear velocity is too big of a change to... | teravus | 1 | -1/+15 |
2012-10-02 | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity | teravus | 1 | -4/+4 |
2012-07-27 | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i... | Justin Clark-Casey (justincc) | 1 | -4/+2 |
2012-07-26 | Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix... | Robert Adams | 1 | -0/+9 |
2012-06-29 | Move update of the final optional ODE total frame stat inside the OdeLock rat... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-06-29 | refactor: rename _collisionEventPrim to m_collisionEventActors and _collision... | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2012-06-29 | Fix a regression where we stopped removing avatars from collision event repor... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-06-01 | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 1 | -0/+21 |
2012-06-01 | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2012-06-01 | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 1 | -1/+16 |
2012-06-01 | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 1 | -7/+46 |
2012-06-01 | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 1 | -7/+36 |
2012-06-01 | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 1 | -13/+1 |
2012-06-01 | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-06-01 | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 1 | -7/+31 |
2012-06-01 | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 1 | -9/+21 |
2012-06-01 | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 1 | -7/+21 |
2012-06-01 | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 1 | -4/+22 |
2012-06-01 | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 1 | -6/+6 |
2012-06-01 | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 1 | -9/+4 |
2012-06-01 | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 1 | -9/+9 |
2012-06-01 | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 1 | -5/+34 |
2012-06-01 | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 1 | -19/+13 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 1 | -10/+129 |
2012-05-18 | refactor: move EventQueueGet path generation into common method. Rename some... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-05-17 | Don't eagerly clear frame collision events when physics actors subscribe and ... | Justin Clark-Casey (justincc) | 1 | -2/+8 |