aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin (unfollow)
Commit message (Expand)AuthorFilesLines
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-0/+2
2012-02-21Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)1-14/+1
2012-02-18Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)1-1/+4
2012-02-18On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)1-2/+22
2012-02-11correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)1-1/+1
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2-1/+53
2012-01-25Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2-1/+32
2012-01-24Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2-12/+27
2012-01-02Adding commented out log messages and some minor formatting for future bug hu...Justin Clark-Casey (justincc)1-0/+1
2011-12-22Align default ODE_STEPSIZE with that already used through OpenSimDefaults.iniJustin Clark-Casey (justincc)1-2/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2-6/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2-6/+2
2011-12-20Fixed bug of avie going under the terrain when crossing regions in certain di...Diva Canto1-2/+2
2011-12-16Comment out accidentally left in "Adding physics prim" log messageJustin Clark-Casey (justincc)1-1/+1
2011-12-15Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)1-5/+0
2011-12-15Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)1-16/+22
2011-12-15Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2-8/+24
2011-12-14minor: add some currently commented log lines for use in debuggingJustin Clark-Casey (justincc)1-1/+8
2011-12-14Simplify some manipulation of _taintedActors in OdeSceneJustin Clark-Casey (justincc)1-13/+6
2011-12-14Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ...Justin Clark-Casey (justincc)1-45/+14
2011-12-12minor: remove pointless comment from OdeScene.csJustin Clark-Casey (justincc)1-2/+1
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)2-7/+7
2011-11-22Log error if we attempt to add/remove an OdeCharacter from the _characters li...Justin Clark-Casey (justincc)1-23/+33
2011-11-22Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...Justin Clark-Casey (justincc)1-6/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)1-58/+58
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)3-141/+128
2011-11-21Slightly improve "Unable to space collide" logging message, though I don't th...Justin Clark-Casey (justincc)1-1/+2
2011-11-21Get rid of OdeCharacter != null checks since OdeScene._characters can never c...Justin Clark-Casey (justincc)1-17/+4
2011-11-21remove unnecessary OdeScene._activeprims locking. Code is single-threadedJustin Clark-Casey (justincc)1-53/+46
2011-11-21Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2-92/+112
2011-11-21simplify operation of OdeScene._perloopContactJustin Clark-Casey (justincc)1-45/+51
2011-11-21don't bother locking OdeScene._perloopContact in single threaded codeJustin Clark-Casey (justincc)1-47/+42
2011-11-21don't lock OdeScene.contacts since only ever accessed by a single threadJustin Clark-Casey (justincc)1-10/+24
2011-11-21rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)1-8/+10
2011-11-21refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)1-15/+3
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)3-23/+24
2011-11-21Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2-70/+29
2011-11-21move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2-10/+9
2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2-8/+14
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2-10/+23
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2-9/+5
2011-11-21Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)1-3/+12
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)5-35/+19
2011-11-15Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)1-20/+38
2011-11-15use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)1-7/+4
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2-1/+4
2011-11-04Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)1-2/+25
2011-10-29Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)1-7/+12
2011-10-29tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)1-51/+39
2011-10-29Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)1-12/+12