| Commit message (Expand) | Author | Files | Lines |
2012-02-11 | correct the default avatar_terminal_velocity value that I accidentally left i... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-02-11 | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 1 | -0/+11 |
2012-01-25 | Serialize calls to ODE Collide() function across OdeScene instances to preven... | Justin Clark-Casey (justincc) | 1 | -1/+29 |
2012-01-24 | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-01-02 | Adding commented out log messages and some minor formatting for future bug hu... | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-12-22 | Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-12-20 | Fixed bug of avie going under the terrain when crossing regions in certain di... | Diva Canto | 1 | -2/+2 |
2011-12-16 | Comment out accidentally left in "Adding physics prim" log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-12-15 | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 1 | -5/+21 |
2011-12-14 | minor: add some currently commented log lines for use in debugging | Justin Clark-Casey (justincc) | 1 | -1/+8 |
2011-12-14 | Simplify some manipulation of _taintedActors in OdeScene | Justin Clark-Casey (justincc) | 1 | -13/+6 |
2011-12-14 | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ... | Justin Clark-Casey (justincc) | 1 | -45/+14 |
2011-12-12 | minor: remove pointless comment from OdeScene.cs | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-11-22 | Log error if we attempt to add/remove an OdeCharacter from the _characters li... | Justin Clark-Casey (justincc) | 1 | -23/+33 |
2011-11-22 | Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th... | Justin Clark-Casey (justincc) | 1 | -6/+1 |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 1 | -58/+58 |
2011-11-22 | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 1 | -23/+11 |
2011-11-21 | Slightly improve "Unable to space collide" logging message, though I don't th... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2011-11-21 | Get rid of OdeCharacter != null checks since OdeScene._characters can never c... | Justin Clark-Casey (justincc) | 1 | -17/+4 |
2011-11-21 | remove unnecessary OdeScene._activeprims locking. Code is single-threaded | Justin Clark-Casey (justincc) | 1 | -53/+46 |
2011-11-21 | Restore defects list. In hindsight, the reason for this is becuase we can't ... | Justin Clark-Casey (justincc) | 1 | -80/+97 |
2011-11-21 | simplify operation of OdeScene._perloopContact | Justin Clark-Casey (justincc) | 1 | -45/+51 |
2011-11-21 | don't bother locking OdeScene._perloopContact in single threaded code | Justin Clark-Casey (justincc) | 1 | -47/+42 |
2011-11-21 | don't lock OdeScene.contacts since only ever accessed by a single thread | Justin Clark-Casey (justincc) | 1 | -10/+24 |
2011-11-21 | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 1 | -12/+13 |
2011-11-21 | Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ... | Justin Clark-Casey (justincc) | 1 | -41/+1 |
2011-11-21 | move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-11-21 | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-21 | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 1 | -1/+21 |
2011-11-21 | Instead of generating a new list for bad characters on every physics pass, ke... | Justin Clark-Casey (justincc) | 1 | -3/+12 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -15/+13 |
2011-11-15 | Instead of having scene add/remove collision events directly to the OdeScene ... | Justin Clark-Casey (justincc) | 1 | -20/+38 |
2011-11-15 | use a more efficient dictionary in OdeScene._collisionEventPrim rather than a... | Justin Clark-Casey (justincc) | 1 | -7/+4 |
2011-10-25 | Fix bug where collision event listeners were not removed once the listener ha... | Justin Clark-Casey (justincc) | 1 | -4/+5 |
2011-10-25 | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-21 | very minor removal of old commented out line of code in OdeScene | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2011-10-20 | remove unnecessary null check on _collisionEventPrim | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-10-20 | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 1 | -22/+23 |
2011-10-20 | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 1 | -10/+3 |
2011-10-18 | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-10-18 | Don't bother taking OdeLock during OdeScene construction, since there can be ... | Justin Clark-Casey (justincc) | 1 | -16/+13 |
2011-10-18 | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-18 | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 1 | -80/+72 |
2011-10-17 | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-10-15 | reduce access to ODECharacter methods to make code analysis easier. Eliminat... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 1 | -52/+81 |
2011-10-14 | Change hardcoded ODE total frame time to match the default total frame time (... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-05 | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 1 | -3/+0 |