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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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OdePlugin
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OdeScene.cs
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Author
Files
Lines
2011-10-05
Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-08-01
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
1
-17
/
+7
2011-08-01
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-08-01
minor: indentation correction
Justin Clark-Casey (justincc)
1
-17
/
+13
2011-07-31
refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
1
-25
/
+4
2011-07-31
minor: method doc
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-07-30
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-07-30
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
1
-3
/
+19
2011-07-29
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-07-29
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
1
-28
/
+36
2011-07-29
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
1
-182
/
+191
2011-07-29
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
1
-270
/
+274
2011-07-19
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
1
-3
/
+3
2011-07-15
Fix some local id issues in physics glue
root
1
-7
/
+1
2011-07-15
Fox some local id issues in physics glue
Melanie
1
-7
/
+1
2011-07-15
Revert "Add localid support to ch0de properly"
Melanie
1
-1
/
+7
2011-07-15
Add localid support to ch0de properly
Tom
1
-7
/
+1
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
1
-0
/
+28
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
1
-15
/
+18
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-09
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-07-08
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-07-08
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
1
-6
/
+8
2011-07-08
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
1
-79
/
+41
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-06-29
Allow physics proxy generation for meshes using new asset format.
dahlia
1
-1
/
+4
2011-04-12
force mesh proxy for simple box prims with path cut
dahlia
1
-0
/
+3
2010-12-23
* Re-Adding Scene TimeDilation to Object Update Packets.
Teravus Ovares (Dan Olivares)
1
-0
/
+19
2010-06-19
Hunting for the problem in #4777
Diva Canto
1
-0
/
+1
2010-06-19
Reverting my last two commits, putting back Melanie's exception handler. Does...
Diva Canto
1
-1
/
+10
2010-06-19
Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T...
Diva Canto
1
-10
/
+1
2010-06-19
Reinstated the behavior of AddPrimShape as it was as of December. Trying to f...
Diva Canto
1
-0
/
+1
2010-06-18
Remove an error in meshing error reporting. Now doesn't double-bomb
Melanie
1
-1
/
+1
2010-06-12
Log and eat sculpt meshing exceptions caused by bad jp2 data.
Melanie
1
-1
/
+12
2010-01-04
Formatting cleanup. Add copyright headers.
Jeff Ames
1
-10
/
+10
2009-12-03
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...
Teravus Ovares (Dan Olivares)
1
-0
/
+2
2009-11-23
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
Teravus Ovares (Dan Olivares)
1
-1
/
+1
2009-11-22
* Adds a test for if the collision is at the bottom of the capsule on avatar....
Teravus Ovares (Dan Olivares)
1
-1
/
+12
2009-11-09
Following various discussions on irc and in the OpenSim dev OSGrid meeting la...
Justin Clark-Casey (justincc)
1
-1
/
+1
2009-11-03
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-3
/
+3
2009-10-29
* Log progress messages when loading OAR files with a lot of assets
John Hurliman
1
-60
/
+67
2009-10-28
Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
1
-1
/
+2
2009-10-28
Limit physics time dilation to 1.0
John Hurliman
1
-1
/
+1
2009-10-28
* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
1
-3
/
+10
2009-10-28
Fixed a bad check on velocity in the ODE near() callback (it was only checkin...
John Hurliman
1
-3
/
+3
2009-10-27
Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
1
-2
/
+9
2009-10-26
Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
1
-28
/
+22
2009-10-26
Do case-insensitive comparisons on region names in LLStandaloneLoginModule
John Hurliman
1
-2
/
+2
2009-10-26
* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...
John Hurliman
1
-2
/
+6
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