| Commit message (Expand) | Author | Files | Lines |
2011-11-21 | When changing avatar size in ODE, remove the old actor from the name and acto... | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-21 | When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... | Justin Clark-Casey (justincc) | 1 | -1/+21 |
2011-11-21 | Instead of generating a new list for bad characters on every physics pass, ke... | Justin Clark-Casey (justincc) | 1 | -3/+12 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -15/+13 |
2011-11-15 | Instead of having scene add/remove collision events directly to the OdeScene ... | Justin Clark-Casey (justincc) | 1 | -20/+38 |
2011-11-15 | use a more efficient dictionary in OdeScene._collisionEventPrim rather than a... | Justin Clark-Casey (justincc) | 1 | -7/+4 |
2011-10-25 | Fix bug where collision event listeners were not removed once the listener ha... | Justin Clark-Casey (justincc) | 1 | -4/+5 |
2011-10-25 | minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2011-10-21 | very minor removal of old commented out line of code in OdeScene | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2011-10-20 | remove unnecessary null check on _collisionEventPrim | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-10-20 | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 1 | -22/+23 |
2011-10-20 | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 1 | -10/+3 |
2011-10-18 | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 1 | -2/+5 |
2011-10-18 | Don't bother taking OdeLock during OdeScene construction, since there can be ... | Justin Clark-Casey (justincc) | 1 | -16/+13 |
2011-10-18 | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-18 | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 1 | -80/+72 |
2011-10-17 | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2011-10-15 | reduce access to ODECharacter methods to make code analysis easier. Eliminat... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 1 | -52/+81 |
2011-10-14 | Change hardcoded ODE total frame time to match the default total frame time (... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-10-05 | Remove unused local variable i from OdeScene.Simulate() | Justin Clark-Casey (justincc) | 1 | -3/+0 |
2011-08-01 | comment out unused code in OdeScene.TriCallback() | Justin Clark-Casey (justincc) | 1 | -12/+12 |
2011-08-01 | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 1 | -17/+7 |
2011-08-01 | minor: add note to RemovePrimThreadLocked() to the effect that it contrary to... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2011-08-01 | minor: indentation correction | Justin Clark-Casey (justincc) | 1 | -17/+13 |
2011-07-31 | refactor: Remove argument to pass in an initial mesh to OdePrim since this is... | Justin Clark-Casey (justincc) | 1 | -25/+4 |
2011-07-31 | minor: method doc | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-07-30 | minor: remove mono compiler warnings, some code spacing adjustments | Justin Clark-Casey (justincc) | 1 | -5/+3 |
2011-07-30 | minor: Add method doc to collision subscription methods. Change method case ... | Justin Clark-Casey (justincc) | 1 | -3/+19 |
2011-07-29 | fix extremely minor Ode bug where the _taintedPrimL list would always be clea... | Justin Clark-Casey (justincc) | 1 | -3/+14 |
2011-07-29 | refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo... | Justin Clark-Casey (justincc) | 1 | -28/+36 |
2011-07-29 | refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA... | Justin Clark-Casey (justincc) | 1 | -182/+191 |
2011-07-29 | refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ... | Justin Clark-Casey (justincc) | 1 | -270/+274 |
2011-07-19 | Apply the localID to the Physics actor to prevent null calls later | Careminster Team | 1 | -3/+3 |
2011-07-15 | Fix some local id issues in physics glue | root | 1 | -7/+1 |
2011-07-12 | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 1 | -0/+28 |
2011-07-12 | When a mesh object is added to a scene, delay adding the physics actor until ... | Justin Clark-Casey (justincc) | 1 | -15/+18 |
2011-07-11 | When a sculpt/mesh texture is received by a part on a callback request, don't... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-07-09 | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 1 | -4/+1 |
2011-07-08 | refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2011-07-08 | minor: code tidy up - remove a couple of Console.WriteLine() accidentally add... | Justin Clark-Casey (justincc) | 1 | -6/+8 |
2011-07-08 | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... | Justin Clark-Casey (justincc) | 1 | -79/+41 |
2011-07-08 | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-06-29 | Allow physics proxy generation for meshes using new asset format. | dahlia | 1 | -1/+4 |
2011-04-12 | force mesh proxy for simple box prims with path cut | dahlia | 1 | -0/+3 |
2010-12-23 | * Re-Adding Scene TimeDilation to Object Update Packets. | Teravus Ovares (Dan Olivares) | 1 | -0/+19 |
2010-06-19 | Hunting for the problem in #4777 | Diva Canto | 1 | -0/+1 |
2010-06-19 | Reverting my last two commits, putting back Melanie's exception handler. Does... | Diva Canto | 1 | -1/+10 |
2010-06-19 | Reinstated the behavior of AddPrimShape *exactly* as it was as of December. T... | Diva Canto | 1 | -10/+1 |