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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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OdePlugin
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OdeScene.cs
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2011-11-21
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
1
-41
/
+1
2011-11-21
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
1
-2
/
+0
2011-11-21
When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
1
-1
/
+3
2011-11-21
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
1
-1
/
+21
2011-11-21
Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
1
-3
/
+12
2011-11-16
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
1
-15
/
+13
2011-11-15
Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
1
-20
/
+38
2011-11-15
use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
1
-7
/
+4
2011-10-25
Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
1
-4
/
+5
2011-10-25
minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-10-21
very minor removal of old commented out line of code in OdeScene
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-10-20
remove unnecessary null check on _collisionEventPrim
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-10-20
Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
1
-22
/
+23
2011-10-20
For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
1
-10
/
+3
2011-10-18
Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
1
-0
/
+6
2011-10-18
Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-10-18
Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
1
-16
/
+13
2011-10-18
minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-18
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
1
-80
/
+72
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
1
-0
/
+1
2011-10-15
reduce access to ODECharacter methods to make code analysis easier. Eliminat...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-15
refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
1
-52
/
+81
2011-10-14
Change hardcoded ODE total frame time to match the default total frame time (...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-10-05
Remove unused local variable i from OdeScene.Simulate()
Justin Clark-Casey (justincc)
1
-3
/
+0
2011-08-01
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
1
-12
/
+12
2011-08-01
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
1
-17
/
+7
2011-08-01
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-08-01
minor: indentation correction
Justin Clark-Casey (justincc)
1
-17
/
+13
2011-07-31
refactor: Remove argument to pass in an initial mesh to OdePrim since this is...
Justin Clark-Casey (justincc)
1
-25
/
+4
2011-07-31
minor: method doc
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-07-30
minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-07-30
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
1
-3
/
+19
2011-07-29
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
1
-3
/
+14
2011-07-29
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
1
-28
/
+36
2011-07-29
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
1
-182
/
+191
2011-07-29
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
1
-270
/
+274
2011-07-19
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
1
-3
/
+3
2011-07-15
Fix some local id issues in physics glue
root
1
-7
/
+1
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
1
-0
/
+28
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
1
-15
/
+18
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-09
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-07-08
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
1
-5
/
+5
2011-07-08
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
1
-6
/
+8
2011-07-08
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
1
-79
/
+41
2011-07-08
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-06-29
Allow physics proxy generation for meshes using new asset format.
dahlia
1
-1
/
+4
2011-04-12
force mesh proxy for simple box prims with path cut
dahlia
1
-0
/
+3
2010-12-23
* Re-Adding Scene TimeDilation to Object Update Packets.
Teravus Ovares (Dan Olivares)
1
-0
/
+19
2010-06-19
Hunting for the problem in #4777
Diva Canto
1
-0
/
+1
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