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My fork of OpenSim for IG and DG, called SledjChisl.
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OdePlugin
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OdePlugin.cs
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2007-12-03
* Now using interpolation to expand the 256x256 heightfield data to 512x512 b...
Teravus Ovares
1
-8
/
+102
2007-12-03
* Resize terrain heightmap info going to ODE to double the resolution.
Teravus Ovares
1
-8
/
+60
2007-11-28
* Restaring the sim works fine in grid mode now. Sims announce themselves to...
Teravus Ovares
1
-4
/
+18
2007-11-21
* Did some initial work for prim crossing. Just glue so far.
Teravus Ovares
1
-1
/
+1
2007-11-20
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
1
-312
/
+349
2007-11-19
Tweaked for a possibility of 10 elements.
Teravus Ovares
1
-1
/
+1
2007-11-19
* Added noisy debug information on the Verbose console to help debugging oddl...
Teravus Ovares
1
-0
/
+20
2007-11-19
* Space allocation fix for prim outside region. >256 & <0.
Teravus Ovares
1
-0
/
+12
2007-11-19
Fixed - outside of bounds error.
Teravus Ovares
1
-1
/
+1
2007-11-19
* Split space array structure into a two dimentional array instead of a singl...
Teravus Ovares
1
-27
/
+38
2007-11-19
Added medium debug information to Verbose mode of the console about Prim/spac...
Teravus Ovares
1
-7
/
+72
2007-11-18
* Copy/SpaceBorder Fix attempt number 3, hopefully the last
Teravus Ovares
1
-11
/
+21
2007-11-18
* 2nd attempt to fix the Spaceborder/copy bug
Teravus Ovares
1
-1
/
+6
2007-11-18
* Tentative Bug fix for OptikSL's intermittant Copy prim error.
Teravus Ovares
1
-13
/
+23
2007-11-17
* Fix Null comparison for Mono
Teravus Ovares
1
-2
/
+2
2007-11-17
* Fixed space related SimCrasher ODE error when a prim disables itself becaus...
Teravus Ovares
1
-0
/
+37
2007-11-17
Out of a fog of alcohol and adenovirus, I present - POS!
dan miller
1
-1
/
+1
2007-11-17
* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...
Teravus Ovares
1
-2
/
+4
2007-11-17
* ODEPlugin - fixed issue where resizing prim causes the prim's collision box...
Teravus Ovares
1
-2
/
+18
2007-11-16
* Resolved the situation where prim is loaded from storage and when pushed ne...
Teravus Ovares
1
-1
/
+1
2007-11-16
* Trying a space/collision optimization technique in ODE. Let me know if you...
Teravus Ovares
1
-16
/
+39
2007-11-16
* ODE step two on the way to separate dynamic space allocation ( One more to ...
Teravus Ovares
1
-50
/
+114
2007-11-15
* ODE - Started the refactoring process to allow breaking up the scene into s...
Teravus Ovares
1
-97
/
+146
2007-11-14
* ODE removes an unnecessary lock.
Teravus Ovares
1
-3
/
+2
2007-11-14
* Removes the console enumeration errors on sim start.
Teravus Ovares
1
-10
/
+20
2007-11-14
* Should help avatar climb steps better
Teravus Ovares
1
-22
/
+54
2007-11-13
* Fixed the walk vs fall animation.
Teravus Ovares
1
-2
/
+66
2007-11-13
* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
Teravus Ovares
1
-22
/
+43
2007-11-12
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
Teravus Ovares
1
-2
/
+25
2007-11-12
* Added a lot of Glue to help with reporting proper collisions.
Teravus Ovares
1
-17
/
+93
2007-11-12
fix compile issue on mono
Sean Dague
1
-1
/
+1
2007-11-12
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...
Teravus Ovares
1
-3
/
+20
2007-11-10
* Moves the Meshmerizer to a separate plugin
Teravus Ovares
1
-11
/
+20
2007-11-10
* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...
Teravus Ovares
1
-1
/
+2
2007-11-09
* Added an internal throttle on ODE physics updates
Teravus Ovares
1
-3
/
+29
2007-11-09
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
1
-4
/
+11
2007-11-08
* Stopped printing the prim's X cordinate difference from the last movement o...
Teravus Ovares
1
-1
/
+1
2007-11-08
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
1
-15
/
+78
2007-11-08
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
1
-10
/
+44
2007-11-06
* fix for Bug 563
Teravus Ovares
1
-1
/
+4
2007-11-05
physical prims
dan miller
1
-75
/
+452
2007-11-05
prim cuts in ODE
dan miller
1
-26
/
+95
2007-11-03
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
1
-1
/
+18
2007-10-31
made illogical bitwise operations logical
Jeff Ames
1
-3
/
+3
2007-10-31
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...
Charles Krinke
1
-34
/
+98
2007-10-30
temporary fix for sitting collisions in ODE
Jeff Ames
1
-1
/
+1
2007-10-30
* Optimized usings
lbsa71
1
-171
/
+103
2007-10-29
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
1
-1
/
+1
2007-10-29
should help with ODE bounce on region cross
dan miller
1
-8
/
+18
2007-10-17
this might help with ODE errors. Or maybe not. YMMV
dan miller
1
-1
/
+1
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