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path: root/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs (unfollow)
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2007-12-03* Now using interpolation to expand the 256x256 heightfield data to 512x512 b...Teravus Ovares1-8/+102
2007-12-03* Resize terrain heightmap info going to ODE to double the resolution. Teravus Ovares1-8/+60
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares1-4/+18
2007-11-21* Did some initial work for prim crossing. Just glue so far.Teravus Ovares1-1/+1
2007-11-20*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares1-312/+349
2007-11-19Tweaked for a possibility of 10 elements.Teravus Ovares1-1/+1
2007-11-19* Added noisy debug information on the Verbose console to help debugging oddl...Teravus Ovares1-0/+20
2007-11-19* Space allocation fix for prim outside region. >256 & <0.Teravus Ovares1-0/+12
2007-11-19Fixed - outside of bounds error.Teravus Ovares1-1/+1
2007-11-19* Split space array structure into a two dimentional array instead of a singl...Teravus Ovares1-27/+38
2007-11-19Added medium debug information to Verbose mode of the console about Prim/spac...Teravus Ovares1-7/+72
2007-11-18* Copy/SpaceBorder Fix attempt number 3, hopefully the lastTeravus Ovares1-11/+21
2007-11-18* 2nd attempt to fix the Spaceborder/copy bugTeravus Ovares1-1/+6
2007-11-18* Tentative Bug fix for OptikSL's intermittant Copy prim error.Teravus Ovares1-13/+23
2007-11-17* Fix Null comparison for MonoTeravus Ovares1-2/+2
2007-11-17* Fixed space related SimCrasher ODE error when a prim disables itself becaus...Teravus Ovares1-0/+37
2007-11-17Out of a fog of alcohol and adenovirus, I present - POS!dan miller1-1/+1
2007-11-17* ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares1-2/+4
2007-11-17* ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares1-2/+18
2007-11-16* Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares1-1/+1
2007-11-16* Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares1-16/+39
2007-11-16* ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares1-50/+114
2007-11-15* ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares1-97/+146
2007-11-14* ODE removes an unnecessary lock.Teravus Ovares1-3/+2
2007-11-14* Removes the console enumeration errors on sim start.Teravus Ovares1-10/+20
2007-11-14* Should help avatar climb steps betterTeravus Ovares1-22/+54
2007-11-13* Fixed the walk vs fall animation.Teravus Ovares1-2/+66
2007-11-13* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares1-22/+43
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-2/+25
2007-11-12* Added a lot of Glue to help with reporting proper collisions.Teravus Ovares1-17/+93
2007-11-12fix compile issue on monoSean Dague1-1/+1
2007-11-12* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to...Teravus Ovares1-3/+20
2007-11-10* Moves the Meshmerizer to a separate pluginTeravus Ovares1-11/+20
2007-11-10* ODE Fixed annoying bug where resizing causes there to be a 'ghost' prim lef...Teravus Ovares1-1/+2
2007-11-09* Added an internal throttle on ODE physics updatesTeravus Ovares1-3/+29
2007-11-09* Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares1-4/+11
2007-11-08* Stopped printing the prim's X cordinate difference from the last movement o...Teravus Ovares1-1/+1
2007-11-08* Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares1-15/+78
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-10/+44
2007-11-06* fix for Bug 563Teravus Ovares1-1/+4
2007-11-05physical prims dan miller1-75/+452
2007-11-05prim cuts in ODEdan miller1-26/+95
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok1-1/+18
2007-10-31made illogical bitwise operations logicalJeff Ames1-3/+3
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke1-34/+98
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-171/+103
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW1-1/+1
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-17this might help with ODE errors. Or maybe not. YMMVdan miller1-1/+1