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| | * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2009-12-22 | 1 | -6/+9 | |
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| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Include ChOdePlugin | Kitto Flora | 2009-12-22 | 1 | -84/+24 | |
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| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix GetWorldRotation(), and a host of related Sit fixes. | Kitto Flora | 2009-12-17 | 1 | -1/+5 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2009-12-05 | 1 | -0/+3 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2009-11-27 | 1 | -1/+4 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2009-11-23 | 1 | -3/+26 | |
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | ||||||
| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2009-11-21 | 1 | -1/+12 | |
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| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Clean up messages in ODE | KittoFlora | 2009-11-19 | 1 | -3/+3 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix merge conflicts | KittoFlora | 2009-11-16 | 1 | -7/+0 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'careminster' into tests | KittoFlora | 2009-11-16 | 1 | -2/+2 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'vehicles' into tests | KittoFlora | 2009-10-27 | 1 | -141/+163 | |
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| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | llRotLookAt Pt 2 | KittoFlora | 2009-10-27 | 1 | -21/+34 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add llRotLookat pt1. | KittoFlora | 2009-10-26 | 1 | -21/+62 | |
| * | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commented out instrumentation in ODEPrim.cs | KittoFlora | 2009-10-22 | 1 | -0/+8 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l... | dahlia | 2015-02-07 | 1 | -0/+9 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Label all threadpool calls being made in core OpenSimulator. This is to add ... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar... | Justin Clark-Casey | 2014-11-19 | 1 | -6/+5 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | minor: remove some mono compiler warnings in OdePlugin | Justin Clark-Casey (justincc) | 2013-07-08 | 1 | -1/+0 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stop logging spurious asset data for {0} is zero length error for sculpts/mesh | Justin Clark-Casey (justincc) | 2012-11-28 | 1 | -0/+5 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -0/+6 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce... | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make MeshAssetReceived private. | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | correct ODEPrim.MeshAssetReveived -> MeshAssetReceived | Justin Clark-Casey (justincc) | 2012-10-30 | 1 | -3/+2 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB... | Justin Clark-Casey (justincc) | 2012-10-20 | 1 | -3/+0 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix minor issues from commit 28483150 | Justin Clark-Casey (justincc) | 2012-10-20 | 1 | -12/+17 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 2012-10-19 | 1 | -6/+11 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 2012-10-19 | 1 | -21/+97 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-18 | 1 | -1/+50 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Soliciting for comments on smoothness of physics objects for this build. | teravus | 2012-10-03 | 1 | -2/+11 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I propose that 0.5m/step change for linear velocity is too big of a change to... | teravus | 2012-10-03 | 1 | -1/+15 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity | teravus | 2012-10-02 | 1 | -4/+4 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 2012-04-24 | 1 | -0/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -9/+18 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -115/+117 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -116/+88 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If a physical prim is manually moved (e.g. by a user) then set the geometry p... | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -12/+10 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -10/+16 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 2012-02-24 | 1 | -0/+2 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -0/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | slightly simplify OdeScene.Simulate() by removing bool processtaints, since w... | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -1/+0 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -9/+9 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -1/+0 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 1 | -10/+1 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr... | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -0/+3 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 2011-10-27 | 1 | -1/+22 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | | | | | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -13/+3 | |
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* | | | | | | | | | | | | | | | | | | | | | | | | Remove unnecessary lock of OdeLock in OdePrim.changeadd() | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -18/+13 | |
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* | | | | | | | | | | | | | | | | | | | | | | | minor: method doc to explain a lock of OdeLock | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+2 | |
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* | | | | | | | | | | | | | | | | | | | | | | Remove the unused CollisionLocker from ODE | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -9/+4 | |
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