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path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs (follow)
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* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-1/+1
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-191-6/+5
* minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)2013-07-081-1/+0
* Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2012-11-281-0/+5
* Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)2012-10-301-0/+6
* Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)2012-10-301-1/+1
* Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
* correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
* minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)2012-10-201-3/+0
* Fix minor issues from commit 28483150Justin Clark-Casey (justincc)2012-10-201-12/+17
* [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
* [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
* i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-181-1/+50
* Soliciting for comments on smoothness of physics objects for this build.teravus2012-10-031-2/+11
* I propose that 0.5m/step change for linear velocity is too big of a change to...teravus2012-10-031-1/+15
* Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus2012-10-021-4/+4
* Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)2012-04-241-0/+1
* Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)2012-04-211-9/+18
* refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)2012-04-211-115/+117
* Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)2012-04-211-116/+88
* If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)2012-04-201-12/+10
* Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)2012-03-201-10/+16
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-0/+1
* slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)2011-11-221-1/+0
* Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)2011-11-211-9/+9
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-1/+0
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-10/+1
* Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2011-11-041-0/+3
* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-1/+22
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-13/+3
* Remove unnecessary lock of OdeLock in OdePrim.changeadd()Justin Clark-Casey (justincc)2011-10-181-18/+13
* minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)2011-10-181-0/+2
* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-181-9/+4
* restrict unnecessary access levels on ODEPrim fields/propertiesJustin Clark-Casey (justincc)2011-10-151-19/+17
* refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2011-10-151-76/+114
* adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)2011-09-171-2/+2
* Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)2011-08-011-11/+5
* Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)2011-08-011-7/+3
* On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)2011-08-011-0/+1
* remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)2011-08-011-3/+0
* When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)2011-08-011-0/+2
* refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-011-26/+37
* minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2011-08-011-1/+1
* If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)2011-08-011-1/+4
* Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)2011-07-311-49/+16
* refactor: Remove argument to pass in an initial mesh to OdePrim since this is...Justin Clark-Casey (justincc)2011-07-311-2/+1
* minor: correct method doc for last commitJustin Clark-Casey (justincc)2011-07-311-1/+1
* refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...Justin Clark-Casey (justincc)2011-07-311-3/+3