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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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OdePlugin
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ODEPrim.cs
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Age
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Merge branch 'master' into careminster
Melanie
2012-04-24
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+1
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Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...
Justin Clark-Casey (justincc)
2012-04-24
1
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+1
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Merge branch 'master' into careminster
Melanie
2012-04-22
1
-237
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+220
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Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...
Justin Clark-Casey (justincc)
2012-04-21
1
-9
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+18
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refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.
Justin Clark-Casey (justincc)
2012-04-21
1
-115
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+117
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Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.
Justin Clark-Casey (justincc)
2012-04-21
1
-116
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+88
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Merge branch 'master' into careminster
Melanie
2012-04-20
1
-12
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+10
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If a physical prim is manually moved (e.g. by a user) then set the geometry p...
Justin Clark-Casey (justincc)
2012-04-20
1
-12
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+10
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Merge branch 'master' into careminster
Melanie
2012-03-20
1
-10
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+16
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Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
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+16
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Merge branch 'master' into careminster
Melanie
2012-02-24
1
-0
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+2
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Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-0
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+2
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Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2011-12-22
1
-0
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+1
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Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
1
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-11-24
1
-11
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+9
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slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
1
-1
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+0
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Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
2011-11-21
1
-9
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+9
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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+0
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
1
-10
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+1
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
1
-10
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+1
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
1
-0
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+3
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Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2011-11-04
1
-0
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+3
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Merge branch 'master' into bigmerge
Melanie
2011-10-27
1
-1
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+22
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
1
-1
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+22
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
1
-14
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+4
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Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
1
-1
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+1
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When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
1
-13
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+3
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Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge
Melanie
2011-10-25
1
-18
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+13
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Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
2011-10-18
1
-18
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+13
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Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge
Melanie
2011-10-25
1
-0
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+2
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minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2011-10-18
1
-0
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+2
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Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge
Melanie
2011-10-25
1
-9
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+4
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Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
2011-10-18
1
-9
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+4
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Merge commit '9cc2694776e261868138c325a82ce5481c2908ec' into bigmerge
Melanie
2011-10-25
1
-19
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+17
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restrict unnecessary access levels on ODEPrim fields/properties
Justin Clark-Casey (justincc)
2011-10-15
1
-19
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+17
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Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
Melanie
2011-10-25
1
-76
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+114
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refactor: make methods that do not need to be public in ODE private or intern...
Justin Clark-Casey (justincc)
2011-10-15
1
-76
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+114
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Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmerge
Melanie
2011-10-11
1
-2
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+2
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adjust some whitespace to trigger another build, to check the last failure wa...
Justin Clark-Casey (justincc)
2011-09-17
1
-2
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+2
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Resolve merge commits, stage 1
Tom
2011-09-04
1
-152
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+151
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Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
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+5
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Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
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+3
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On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+1
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remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
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+0
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When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
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+2
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refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
1
-26
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+37
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minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+1
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If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...
Justin Clark-Casey (justincc)
2011-08-01
1
-1
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+4
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Remove _mesh field since the mesh data no longer needs to be stored after it'...
Justin Clark-Casey (justincc)
2011-07-31
1
-49
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+16
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