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path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2011-07-12minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)1-1/+0
2011-07-12When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)1-10/+11
2011-07-11When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)1-1/+2
2011-07-11comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)1-1/+1
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)1-18/+34
2011-07-08minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...Justin Clark-Casey (justincc)1-47/+15
2011-07-08minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)1-4/+6
2010-10-04Formatting cleanup.Jeff Ames1-4/+4
2010-10-02Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie1-234/+219
2010-09-25Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)1-42/+45
2010-06-25minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-13/+13
2010-03-12* Added a better check to the SimianGrid connectors to test if they are enabl...John Hurliman1-2/+2
2010-02-14Revolution is on the roll again! :)Revolution1-0/+5
2010-02-04Applying patch #4534 by Misterblue to fix ODE physics stickinessJohn Hurliman1-0/+2
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames1-280/+282
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-0/+9
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set thi...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-26* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in li...Teravus Ovares (Dan Olivares)1-1/+4
2009-11-22* Added missing lock to m_forcelist when AddForce is called. When a user dr...Teravus Ovares (Dan Olivares)1-3/+26
2009-11-21* Fixes the second of two terse update issues. Physical objects should react ...Teravus Ovares (Dan Olivares)1-0/+3
2009-11-21* Fixes one of two terse update issues. There's still one left, but this one...Teravus Ovares (Dan Olivares)1-1/+9
2009-11-03minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2009-10-29* Log progress messages when loading OAR files with a lot of assetsJohn Hurliman1-2/+2
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-137/+132
2009-10-26No need to create dupe TriMeshData for ODE. A previous patch created a dictio...Dan Lake1-6/+14
2009-10-22* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're c...Teravus Ovares (Dan Olivares)1-14/+15
2009-10-22Commented out instrumentation in ODEPrim.csKittoFlora1-0/+8
2009-10-22Commented out instrumentation in ODEPrim.csKittoFlora1-0/+8
2009-10-20* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman1-5/+0
2009-10-19Formatting cleanup.Jeff Ames1-2/+2
2009-10-12Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e...unknown1-1/+1
2009-10-05Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat...Dan Lake1-7/+6
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-271/+323
2009-09-24Meshmerizer stores dictionary of unique Meshes keyed on construction paramete...Dan Lake1-14/+3
2009-09-02Thank you, dslake, for a set of patches to improve OpenSim startupMelanie1-0/+5
2009-08-18* Some Physics Scene Changes to prepare for larger regionsTeravus Ovares (Dan Olivares)1-1/+1
2009-08-07This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)1-2/+2
2009-06-10Formatting cleanup.Jeff Ames1-2/+2
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-05-22cleaning out warnings.Dr Scofield1-7/+5
2009-04-20* Allow passing of material type to physics engineTeravus Ovares1-0/+7
2009-04-17* Commit a few fixes to the Vehicle settingsTeravus Ovares1-11/+18
2009-04-16* Remove some super experimental stuff in BulletDotNETPlugin since it was cau...Teravus Ovares1-8/+15
2009-04-16* Committing more BulletDotNETPlugin workTeravus Ovares1-9/+286
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares1-183/+30
2009-04-07* Added finite testing to the character and object constructorTeravus Ovares1-0/+18
2009-04-07* Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares1-20/+114
2009-03-30* Remove a debug line of localIDsTeravus Ovares1-1/+1
2009-03-30* Fixing thread safety of avatar adding and removing from the Physics Scene i...Teravus Ovares1-0/+1
2009-03-20Ensure the remembered velocity is zero when physical is turned off on a prim....idb1-1/+5