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path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs (unfollow)
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2013-07-08minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)1-1/+0
2012-11-28Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)1-0/+5
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-19/+6
2012-10-30Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)1-0/+6
2012-10-30Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)1-1/+1
2012-10-30Make MeshAssetReceived private.Justin Clark-Casey (justincc)1-1/+1
2012-10-30correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)1-3/+2
2012-10-20minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)1-3/+0
2012-10-20Fix minor issues from commit 28483150Justin Clark-Casey (justincc)1-12/+17
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov1-6/+11
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-19[UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov1-21/+97
2012-10-18i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-1/+50
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov1-9/+81
2012-10-03Soliciting for comments on smoothness of physics objects for this build.teravus1-2/+11
2012-10-03I propose that 0.5m/step change for linear velocity is too big of a change to...teravus1-1/+15
2012-10-02Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus1-4/+4
2012-04-24Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ...Justin Clark-Casey (justincc)1-0/+1
2012-04-21Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa...Justin Clark-Casey (justincc)1-9/+18
2012-04-21refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)1-115/+117
2012-04-21Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)1-116/+88
2012-04-20If a physical prim is manually moved (e.g. by a user) then set the geometry p...Justin Clark-Casey (justincc)1-12/+10
2012-03-20Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)1-10/+16
2012-02-24Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)1-0/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-0/+1
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-0/+1
2011-11-22slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)1-1/+0
2011-11-21Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)1-9/+9
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)1-1/+0
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-10/+1
2011-11-04Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)1-0/+3
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-1/+22
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-1/+1
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)1-13/+3
2011-10-18Remove unnecessary lock of OdeLock in OdePrim.changeadd()Justin Clark-Casey (justincc)1-18/+13
2011-10-18minor: method doc to explain a lock of OdeLockJustin Clark-Casey (justincc)1-0/+2
2011-10-18Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)1-9/+4
2011-10-15restrict unnecessary access levels on ODEPrim fields/propertiesJustin Clark-Casey (justincc)1-19/+17
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)1-76/+114
2011-09-17adjust some whitespace to trigger another build, to check the last failure wa...Justin Clark-Casey (justincc)1-2/+2
2011-08-01Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)1-11/+5
2011-08-01Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)1-7/+3
2011-08-01On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)1-0/+1
2011-08-01remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)1-3/+0
2011-08-01When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)1-0/+2
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)1-26/+37
2011-08-01minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)1-1/+1
2011-08-01If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)1-1/+4
2011-07-31Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)1-49/+16