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path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs (follow)
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* * Fixed general avatar bounciness in ODE Teravus Ovares2007-12-221-1/+20
| | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-221-2/+2
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-2/+26
| | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
* * Added an Avatar control tweak that disables the PID controller in certain ↵Teravus Ovares2007-12-151-18/+46
| | | | | | | circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around.
* added copyright noticesJeff Ames2007-12-111-0/+28
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* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-4/+4
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* * Flying with ODE and got that sinking feeling? This should helpTeravus Ovares2007-12-041-2/+2
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* set svn:eol-styleJeff Ames2007-12-041-477/+477
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* * Split out the ODEPlugin Nested classes.Teravus Ovares2007-12-041-0/+477