Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Fixed general avatar bounciness in ODE | Teravus Ovares | 2007-12-22 | 1 | -1/+20 | |
| | | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness | |||||
* | * Added smoother handling of interpenetrating physical objects. | Teravus Ovares | 2007-12-22 | 1 | -2/+2 | |
| | | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity | |||||
* | * Re-did the mass calculations in ODE for Prim | Teravus Ovares | 2007-12-19 | 1 | -2/+26 | |
| | | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground. | |||||
* | * Added an Avatar control tweak that disables the PID controller in certain ↵ | Teravus Ovares | 2007-12-15 | 1 | -18/+46 | |
| | | | | | | | circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around. | |||||
* | added copyright notices | Jeff Ames | 2007-12-11 | 1 | -0/+28 | |
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* | keeping opensim safe for children -- made some namespace references less ↵ | Jeff Ames | 2007-12-04 | 1 | -4/+4 | |
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* | * Flying with ODE and got that sinking feeling? This should help | Teravus Ovares | 2007-12-04 | 1 | -2/+2 | |
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* | set svn:eol-style | Jeff Ames | 2007-12-04 | 1 | -477/+477 | |
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* | * Split out the ODEPlugin Nested classes. | Teravus Ovares | 2007-12-04 | 1 | -0/+477 | |