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path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs (follow)
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* Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz2014-07-211-2/+4
* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)2014-07-181-18/+19
* With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)2014-07-181-18/+5
* ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake2012-11-081-1/+15
* Add config option to plant avatar where they are reducing avatar avatar 'push...teravus2012-10-091-2/+2
* Fix a regression where we stopped removing avatars from collision event repor...Justin Clark-Casey (justincc)2012-06-291-1/+1
* refactor: move EventQueueGet path generation into common method. Rename some...Justin Clark-Casey (justincc)2012-05-181-1/+1
* Don't eagerly clear frame collision events when physics actors subscribe and ...Justin Clark-Casey (justincc)2012-05-171-2/+8
* refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2012-03-201-8/+13
* Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2012-02-111-1/+42
* Serialize calls to ODE Collide() function across OdeScene instances to preven...Justin Clark-Casey (justincc)2012-01-251-0/+3
* Restrict accessible of ODECharacter Shell and Body. Add method doc and some ...Justin Clark-Casey (justincc)2012-01-241-11/+26
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-6/+1
* Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter con...Justin Clark-Casey (justincc)2011-12-151-5/+0
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-16/+22
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-3/+3
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-251-3/+3
* slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...Justin Clark-Casey (justincc)2011-11-221-117/+117
* Restore defects list. In hindsight, the reason for this is becuase we can't ...Justin Clark-Casey (justincc)2011-11-211-12/+15
* rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...Justin Clark-Casey (justincc)2011-11-211-8/+10
* refactor: Eliminate one line ODECharacter.doForce() method for code clarityJustin Clark-Casey (justincc)2011-11-211-15/+3
* Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...Justin Clark-Casey (justincc)2011-11-211-2/+2
* Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2011-11-211-29/+28
* move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2011-11-211-8/+9
* When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2011-11-211-7/+11
* When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2011-11-211-9/+2
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-8/+5
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+0
* Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2011-11-041-1/+1
* Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)2011-11-041-2/+25
* Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)2011-10-291-7/+12
* tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)2011-10-291-51/+39
* Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)2011-10-291-12/+12
* Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2011-10-291-4/+1
* Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)2011-10-251-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-5/+3
* For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)2011-10-201-3/+2
* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-181-1/+4
* reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2011-10-151-53/+35
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-6/+10
* refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-131-90/+57
* Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-6/+13
* If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+5
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+2
* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-301-1/+4
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-2/+5
* This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto2010-12-241-0/+5
* Revolution is on the roll again! :)Revolution2010-02-141-0/+5
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+9