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* some clean up of sculpt map caching codeDahlia Trimble2009-05-291-5/+3
| | | | | remove a redundant debug message
* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-291-3/+5
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* disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble2009-05-291-5/+8
| | | | can be found
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-291-17/+48
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* cleaning out warnings.Dr Scofield2009-05-221-37/+37
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* Sculpt mesher refactorDahlia Trimble2009-05-191-58/+98
| | | | | | | | adds some previously missing geometry to sculpties new LOD improves vertex accuracy fix torus mode mesh edge joining sync with primmesher r37
* some sculpted prim geometry accuracy and meshing speed improvementsDahlia Trimble2009-05-151-22/+7
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* Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵Dahlia Trimble2009-05-082-20/+75
| | | | Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
* alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514Dahlia Trimble2009-05-031-1/+1
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* some code cleanupDahlia Trimble2009-04-241-18/+0
| | | | | sync with primmesher r35
* Limit hollow size of physics proxy to 95%Dahlia Trimble2009-04-242-2/+4
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* Add some documentation. (note this is *not* a thinly veiled attempt to ↵Dahlia Trimble2009-04-181-1/+3
| | | | increase my commit frequency *wink*)
* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-111-3/+13
| | | | Interface. (blame prebuild)
* unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵Dahlia Trimble2009-04-051-1/+3
| | | | Addresses Mantis #3403
* fix an error in hollow cylinder face number calculationDahlia Trimble2009-04-031-1/+2
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* partial support for sculpted prim "inside out" settingDahlia Trimble2009-04-021-11/+38
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* Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵Dahlia Trimble2009-04-011-2/+2
| | | | prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
* add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble2009-03-262-2/+16
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* make some arrays static to prevent excessive re-initialization - suggested ↵Dahlia Trimble2009-03-261-5/+5
| | | | by jhurliman
* fixed propagation of normalized sculpt mesh vertex normalsDahlia Trimble2009-03-151-3/+3
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* remove log4net dependency and from PrimMesher.csDahlia Trimble2009-02-242-7/+18
| | | | | sync PrimMesher.cs with PrimMesher.dll version 29 on forge
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-222-13/+19
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150Dahlia Trimble2009-02-151-0/+8
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* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-0/+11
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* Fix an error in sculpt LOD calculationDahlia Trimble2009-01-211-3/+3
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* sync with primmesher r26 on forgeDahlia Trimble2009-01-041-36/+162
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* Improve LOD scaling for anisotropic sculpted prim meshesDahlia Trimble2009-01-041-1/+2
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* Removed some debugging code that was inadvertently left in in my last commit :/Dahlia Trimble2008-12-221-3/+0
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* Fix a floating point comparison that was causing some misshaped triangles on ↵Dahlia Trimble2008-12-221-8/+19
| | | | some prim faces
* clean up some old debugging codeDahlia Trimble2008-12-091-43/+0
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* killing warnings, reformatting RemoteAdminPluginDr Scofield2008-12-051-1/+1
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* Update svn properties.Jeff Ames2008-12-032-2511/+2511
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* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-302-0/+2511
| | | | dependencies
* Removed remaining meshing codeDahlia Trimble2008-11-302-2511/+0
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-298-3042/+525
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble2008-11-161-1/+2
| | | | artifacts
* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-1/+1
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* Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵Dahlia Trimble2008-11-051-49/+123
| | | | project.
* Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble2008-10-291-49/+59
| | | | forge project.
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-281-4/+4
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* some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble2008-10-281-138/+50
| | | | fixes to cut face UV coordinates
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-271-2/+1
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* Add end faces when radius setting is non-zeroDahlia Trimble2008-10-241-5/+8
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* * minor: eliminate some mono compiler warningsJustin Clarke Casey2008-10-241-2/+1
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* un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble2008-10-241-42/+2
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* Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble2008-10-241-34/+68
| | | | on some twisted prims
* More work in vertex normals and texture UVs. Syncing code with pyov.Dahlia Trimble2008-10-211-18/+328
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* * minor: remove mono warningsJustin Clarke Casey2008-10-191-1/+1
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* More progress towards implementing vertex normals - not complete yet.Dahlia Trimble2008-10-191-116/+371
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* * minor: Oh go on, one more warning. Oooh, you are naughtyJustin Clarke Casey2008-10-151-1/+0
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