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* more work in progress on mesh physics - still non-functionaldahlia2010-10-141-2/+67
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* laying some groundwork for mesh physicsdahlia2010-10-141-70/+80
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* * Make line endings consistant in Meshmerizer.csTeravus Ovares (Dan Olivares)2010-10-091-1/+1
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* add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia2010-10-071-1/+2
| | | | caching for meshing
* Typo fixesMelanie2010-09-261-6/+6
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* adding configurable j2kDecodeCache pathBlueWall2010-09-261-4/+9
| | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
* fix sculpt normal direction for mirrored plane sculptsdahlia2010-05-241-2/+1
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* GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-073-3101/+3101
| | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
* improve handling of undersize sculpt texturesdahlia2010-05-061-4/+11
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* corrections for face numbering and uv mapping, mostly for spheres - sync ↵dahlia2010-05-061-2201/+2284
| | | | with PrimMesher r56
* Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia2010-05-062-639/+810
| | | | Sync with PrimMesher r55
* Fixing line endingsJohn Hurliman2010-03-152-2846/+2846
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* flip UVs for profile facesdahlia2010-03-131-1/+1
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* correct some references which could produce erroneous prim face numbersdahlia2010-03-121-2202/+2201
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* some improvements to sculptmap alpha handling and LODdahlia2010-03-121-627/+645
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* clean up some cruftdahlia2009-11-111-12/+2
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-111-1/+1
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* add an overload to _SculptMesh for meshing from a list of coordinatesdahlia2009-11-091-3/+46
| | | | add conditional compilation for System.Drawing dependency
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-091-2/+2
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* Delete depricated extrusion methods and redirect to universal extrude method.dahlia2009-11-021-833/+10
| | | | Sync with PrimMesher.cs r47 on forge.
* Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ↵John Hurliman2009-10-281-2/+6
| | | | ironed out
* Print the exception message when CSJ2K decoding fails for sculpty texturesJohn Hurliman2009-10-281-3/+3
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* * Switched from OpenJPEG to CSJ2K in MeshmerizerJohn Hurliman2009-10-261-3/+1
| | | | * Tested the previous patch and found no regressions
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-263-34/+56
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* Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ↵John Hurliman2009-10-261-0/+6
| | | | ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system
* Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman2009-10-251-1/+1
| | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵John Hurliman2009-10-191-3/+3
|\ | | | | | | prioritization
| * Formatting cleanup.Jeff Ames2009-10-191-3/+3
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* | Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been ↵John Hurliman2009-10-181-0/+3
|/ | | | decoded to allow garbage collection on it
* * Eliminated unnecessary parameters from LLUDPServer.SendPacketData()John Hurliman2009-10-131-1/+1
| | | | * Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1>
* sync PrimMesher with r46dahlia2009-10-112-19/+782
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* disambiguate System.Path (preparation for new PrimMesher)dahlia2009-10-111-1/+1
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* Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵Dan Lake2009-10-051-54/+112
| | | | allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
* only cache mesh if meshing was successfuldahlia2009-10-041-8/+4
| | | | re-enable sculpt mesh caching
* flexible extrusion shape defaults to lineardahlia2009-10-041-1/+1
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* Exclude sculpt proxies from mesh cachingdahlia2009-10-041-6/+23
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* Merge branch 'master' into diva-texturesMelanie2009-10-024-65/+132
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| * Add copyright header. Formatting cleanup.Jeff Ames2009-09-292-2/+2
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| * corrections to viewerMode AddPos()dahlia2009-09-252-1/+40
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| * Meshmerizer stores dictionary of unique Meshes keyed on construction ↵Dan Lake2009-09-242-64/+92
| | | | | | | | | | | | parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
* | Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto2009-09-301-0/+14
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* eliminate unnecessary storage of mesh objects which are no longer necessary ↵dahlia2009-09-021-1/+0
| | | | after recent startup optimizations
* Add copyright headers. Formatting cleanup.Jeff Ames2009-09-031-2/+2
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* Applying Mantis #4079. Thank you, dslakeMelanie2009-09-012-109/+57
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* starting to refactor path generation out of prim extrusiondahlia2009-08-031-2/+18
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* Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble2009-07-301-0/+2
| | | | up meshing time at startup.
* add a constructor overload and an AddPos method to SculptMeshDahlia Trimble2009-07-141-0/+33
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* Some improvements to prim face numbering - only affects viewers using PrimMesherDahlia Trimble2009-07-111-11/+17
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* Formatting cleanup.Jeff Ames2009-06-101-3/+1
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* some code cleanupDahlia Trimble2009-06-061-3/+0
| | | | | | test commit with cygwin svn