Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+4 |
| | | | | Addresses http://opensimulator.org/mantis/view.php?id=5584 | ||||
* | minor Tack the prim name on the end of the "experimental mesh proxy ↵ | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -1/+1 |
| | | | | | | generation" message. Can probably comment out this message soon, once a few other issues are tidied up. | ||||
* | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 2011-07-09 | 1 | -2/+3 |
| | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | ||||
* | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -3/+1 |
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* | refactor: Factor out AddSubMesh() method from long ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -44/+53 |
| | | | | | | CraeteMeshFromPrimMesher() method Also remove some of the logging spam left in from the last commit. | ||||
* | Fix interpretation of physics mesh proxies from mesh data | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -0/+10 |
| | | | | | | | | As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported. | ||||
* | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -0/+2 |
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* | Allow physics proxy generation for meshes using new asset format. | dahlia | 2011-06-29 | 1 | -4/+17 |
| | | | | Fix an invalid cast exception while decoding new mesh asset format. | ||||
* | partial update for new mesh asset format - handle both old and new formats ↵ | dahlia | 2011-06-10 | 1 | -1/+5 |
| | | | | for physics mesh | ||||
* | Fix crash when [Mesh] section is missing from configuration files | Dan Lake | 2011-04-29 | 1 | -1/+2 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-04-21 | 1 | -3/+10 |
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| * | fix meshing failure on sculpt maps smaller than 64x64 | dahlia | 2011-04-19 | 1 | -3/+10 |
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* | | Group collada meshies settings under [Mesh] in OpensimDefaults.ini | BlueWall | 2011-04-21 | 1 | -1/+2 |
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* | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-12-10 | 2 | -2/+2 |
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* | catch an exception when a mesh asset header cant be decoded | dahlia | 2010-11-24 | 1 | -2/+9 |
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* | * Updated libomv to r3461 | Latif Khalifa | 2010-10-24 | 1 | -2/+2 |
| | | | | Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds. | ||||
* | fix combining of multiple physics submeshes | dahlia | 2010-10-20 | 1 | -3/+4 |
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* | remove some cruft from last commit | dahlia | 2010-10-18 | 1 | -8/+0 |
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* | initial support for meshies physics. Must set ini option ↵ | dahlia | 2010-10-18 | 1 | -43/+94 |
| | | | | UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. | ||||
* | one more silly line ending thing.... *If you have problems, fetch the tree ↵ | Teravus Ovares (Dan Olivares) | 2010-10-15 | 1 | -71/+71 |
| | | | | | | and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | ||||
* | more work in progress on mesh physics - still non-functional | dahlia | 2010-10-14 | 1 | -2/+67 |
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* | laying some groundwork for mesh physics | dahlia | 2010-10-14 | 1 | -70/+80 |
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* | * Make line endings consistant in Meshmerizer.cs | Teravus Ovares (Dan Olivares) | 2010-10-09 | 1 | -1/+1 |
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* | add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵ | dahlia | 2010-10-07 | 1 | -1/+2 |
| | | | | caching for meshing | ||||
* | Typo fixes | Melanie | 2010-09-26 | 1 | -6/+6 |
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* | adding configurable j2kDecodeCache path | BlueWall | 2010-09-26 | 1 | -4/+9 |
| | | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | ||||
* | fix sculpt normal direction for mirrored plane sculpts | dahlia | 2010-05-24 | 1 | -2/+1 |
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* | GridUserService in place. Replaces the contrived concept of storing user's ↵ | Diva Canto | 2010-05-07 | 3 | -3101/+3101 |
| | | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs. | ||||
* | improve handling of undersize sculpt textures | dahlia | 2010-05-06 | 1 | -4/+11 |
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* | corrections for face numbering and uv mapping, mostly for spheres - sync ↵ | dahlia | 2010-05-06 | 1 | -2201/+2284 |
| | | | | with PrimMesher r56 | ||||
* | Sculpt meshing refactoring - improves mesh accuracy and UV mapping | dahlia | 2010-05-06 | 2 | -639/+810 |
| | | | | Sync with PrimMesher r55 | ||||
* | Fixing line endings | John Hurliman | 2010-03-15 | 2 | -2846/+2846 |
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* | flip UVs for profile faces | dahlia | 2010-03-13 | 1 | -1/+1 |
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* | correct some references which could produce erroneous prim face numbers | dahlia | 2010-03-12 | 1 | -2202/+2201 |
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* | some improvements to sculptmap alpha handling and LOD | dahlia | 2010-03-12 | 1 | -627/+645 |
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* | clean up some cruft | dahlia | 2009-11-11 | 1 | -12/+2 |
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* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-11 | 1 | -1/+1 |
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* | add an overload to _SculptMesh for meshing from a list of coordinates | dahlia | 2009-11-09 | 1 | -3/+46 |
| | | | | add conditional compilation for System.Drawing dependency | ||||
* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+2 |
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* | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 2009-11-02 | 1 | -833/+10 |
| | | | | Sync with PrimMesher.cs r47 on forge. | ||||
* | Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ↵ | John Hurliman | 2009-10-28 | 1 | -2/+6 |
| | | | | ironed out | ||||
* | Print the exception message when CSJ2K decoding fails for sculpty textures | John Hurliman | 2009-10-28 | 1 | -3/+3 |
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* | * Switched from OpenJPEG to CSJ2K in Meshmerizer | John Hurliman | 2009-10-26 | 1 | -3/+1 |
| | | | | * Tested the previous patch and found no regressions | ||||
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 3 | -34/+56 |
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* | Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ↵ | John Hurliman | 2009-10-26 | 1 | -0/+6 |
| | | | | ODE (helps the GC make better scheduling choices), and a call to GC.Collect() right before logins are enabled for a region. Although this doesn't change actual memory usage, it improves the reported usage from OpenSim and the operating system | ||||
* | Changing Scene.ForEachClient to use the synchronous for loop instead of ↵ | John Hurliman | 2009-10-25 | 1 | -1/+1 |
| | | | | | | | | | | Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-19 | 1 | -3/+3 |
|\ | | | | | | | prioritization | ||||
| * | Formatting cleanup. | Jeff Ames | 2009-10-19 | 1 | -3/+3 |
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* | | Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been ↵ | John Hurliman | 2009-10-18 | 1 | -0/+3 |
|/ | | | | decoded to allow garbage collection on it | ||||
* | * Eliminated unnecessary parameters from LLUDPServer.SendPacketData() | John Hurliman | 2009-10-13 | 1 | -1/+1 |
| | | | | * Changed PrimMesher's Quat.Identity to return <0,0,0,1> instead of <0,0,0,1.1> |