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* make some arrays static to prevent excessive re-initialization - suggested ↵Dahlia Trimble2009-03-261-5/+5
| | | | by jhurliman
* fixed propagation of normalized sculpt mesh vertex normalsDahlia Trimble2009-03-151-3/+3
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* remove log4net dependency and from PrimMesher.csDahlia Trimble2009-02-242-7/+18
| | | | | sync PrimMesher.cs with PrimMesher.dll version 29 on forge
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-222-13/+19
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150Dahlia Trimble2009-02-151-0/+8
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* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-0/+11
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* Fix an error in sculpt LOD calculationDahlia Trimble2009-01-211-3/+3
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* sync with primmesher r26 on forgeDahlia Trimble2009-01-041-36/+162
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* Improve LOD scaling for anisotropic sculpted prim meshesDahlia Trimble2009-01-041-1/+2
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* Removed some debugging code that was inadvertently left in in my last commit :/Dahlia Trimble2008-12-221-3/+0
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* Fix a floating point comparison that was causing some misshaped triangles on ↵Dahlia Trimble2008-12-221-8/+19
| | | | some prim faces
* clean up some old debugging codeDahlia Trimble2008-12-091-43/+0
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* killing warnings, reformatting RemoteAdminPluginDr Scofield2008-12-051-1/+1
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* Update svn properties.Jeff Ames2008-12-032-2511/+2511
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* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-302-0/+2511
| | | | dependencies
* Removed remaining meshing codeDahlia Trimble2008-11-302-2511/+0
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-298-3042/+525
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble2008-11-161-1/+2
| | | | artifacts
* * minor: remove some mono compiler warningsJustin Clarke Casey2008-11-061-1/+1
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* Add more vertex normals and UV coordinates. Sync with primmesher.dll forge ↵Dahlia Trimble2008-11-051-49/+123
| | | | project.
* Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble2008-10-291-49/+59
| | | | forge project.
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-281-4/+4
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* some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble2008-10-281-138/+50
| | | | fixes to cut face UV coordinates
* * minor: remove mono compiler warningsJustin Clarke Casey2008-10-271-2/+1
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* Add end faces when radius setting is non-zeroDahlia Trimble2008-10-241-5/+8
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* * minor: eliminate some mono compiler warningsJustin Clarke Casey2008-10-241-2/+1
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* un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble2008-10-241-42/+2
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* Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble2008-10-241-34/+68
| | | | on some twisted prims
* More work in vertex normals and texture UVs. Syncing code with pyov.Dahlia Trimble2008-10-211-18/+328
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* * minor: remove mono warningsJustin Clarke Casey2008-10-191-1/+1
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* More progress towards implementing vertex normals - not complete yet.Dahlia Trimble2008-10-191-116/+371
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* * minor: Oh go on, one more warning. Oooh, you are naughtyJustin Clarke Casey2008-10-151-1/+0
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* * minor: remove some warningsJustin Clarke Casey2008-10-151-3/+3
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* Committing more work towards implementing vertex normals. Also added some ↵Dahlia Trimble2008-10-132-63/+174
| | | | (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
* removed some more extraneous hidden faces Dahlia Trimble2008-10-121-9/+23
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* Fixed a missing face on a profile cutDahlia Trimble2008-10-121-4/+23
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* Optimization: calculation of profile vertex normals is now disabled as default.Dahlia Trimble2008-10-121-14/+102
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* Eliminate some unnecessary polygonsDahlia Trimble2008-10-111-10/+25
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* * minor: remove warningsJustin Clarke Casey2008-10-102-25/+25
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* Some more decruftingDahlia Trimble2008-10-101-108/+30
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* Some decruftingDahlia Trimble2008-10-101-228/+46
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* refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble2008-10-103-91/+283
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* Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.Dahlia Trimble2008-10-041-0/+4
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* Square hollow size in cylinder meshes were a little too small - fixed.Dahlia Trimble2008-10-021-0/+2
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* re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble2008-09-191-0/+4
| | | | save some more memory
* * Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey2008-09-183-10/+7
| | | | occurs (at least, this is what will happen on linux)
* Formatting cleanup.Jeff Ames2008-09-131-2/+2
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* Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble2008-09-132-69/+92
| | | | match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
* * minor: Remove warningsJustin Clarke Casey2008-09-121-2/+2
| | | | | | * leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
* remove hidden faces inside prim meshes to improve memory use and startup timeDahlia Trimble2008-09-121-2/+6
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