Commit message (Collapse) | Author | Files | Lines | ||
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2011-07-30 | refactor: move the code that generates physics meshs from prim mesh data ↵ | Justin Clark-Casey (justincc) | 1 | -99/+123 | |
into a separate method, in order to make the code more readable. | |||||
2011-07-29 | Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ↵ | Justin Clark-Casey (justincc) | 1 | -1/+11 | |
data fails. This is to address http://opensimulator.org/mantis/view.php?id=5612 | |||||
2011-07-16 | Fix physics proxy regeneration when a mesh with more than one submesh is resized | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
Addresses http://opensimulator.org/mantis/view.php?id=5584 | |||||
2011-07-11 | minor Tack the prim name on the end of the "experimental mesh proxy ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
generation" message. Can probably comment out this message soon, once a few other issues are tidied up. | |||||
2011-07-09 | minor: code tidy and inserted log lines for future use. | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled. | |||||
2011-07-08 | refactor: eliminate redundant return statement | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
2011-07-08 | refactor: Factor out AddSubMesh() method from long ↵ | Justin Clark-Casey (justincc) | 1 | -44/+53 | |
CraeteMeshFromPrimMesher() method Also remove some of the logging spam left in from the last commit. | |||||
2011-07-08 | Fix interpretation of physics mesh proxies from mesh data | Justin Clark-Casey (justincc) | 1 | -0/+10 | |
As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported. | |||||
2011-07-08 | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
2011-06-29 | Allow physics proxy generation for meshes using new asset format. | dahlia | 1 | -4/+17 | |
Fix an invalid cast exception while decoding new mesh asset format. | |||||
2011-06-10 | partial update for new mesh asset format - handle both old and new formats ↵ | dahlia | 1 | -1/+5 | |
for physics mesh | |||||
2011-04-29 | Fix crash when [Mesh] section is missing from configuration files | Dan Lake | 1 | -1/+2 | |
2011-04-21 | Group collada meshies settings under [Mesh] in OpensimDefaults.ini | BlueWall | 1 | -1/+2 | |
2011-04-19 | fix meshing failure on sculpt maps smaller than 64x64 | dahlia | 1 | -3/+10 | |
2010-12-10 | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
2010-11-24 | catch an exception when a mesh asset header cant be decoded | dahlia | 1 | -2/+9 | |
2010-10-24 | * Updated libomv to r3461 | Latif Khalifa | 1 | -2/+2 | |
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds. | |||||
2010-10-20 | fix combining of multiple physics submeshes | dahlia | 1 | -3/+4 | |
2010-10-18 | remove some cruft from last commit | dahlia | 1 | -8/+0 | |
2010-10-18 | initial support for meshies physics. Must set ini option ↵ | dahlia | 1 | -43/+94 | |
UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example. | |||||
2010-10-15 | one more silly line ending thing.... *If you have problems, fetch the tree ↵ | Teravus Ovares (Dan Olivares) | 1 | -71/+71 | |
and rebase. Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com> | |||||
2010-10-14 | one more silly line ending thing.... | Teravus Ovares (Dan Olivares) | 1 | -71/+71 | |
*If you have problems, fetch the tree and rebase. | |||||
2010-10-14 | more work in progress on mesh physics - still non-functional | dahlia | 1 | -2/+67 | |
2010-10-14 | laying some groundwork for mesh physics | dahlia | 1 | -70/+80 | |
2010-10-09 | * Make line endings consistant in Meshmerizer.cs | Teravus Ovares (Dan Olivares) | 1 | -1/+1 | |
2010-10-07 | add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵ | dahlia | 1 | -1/+2 | |
caching for meshing | |||||
2010-09-26 | Typo fixes | Melanie | 1 | -6/+6 | |
2010-09-26 | Typo fixes | Melanie | 1 | -6/+6 | |
2010-09-26 | Merge Master | Melanie | 1 | -4/+9 | |
2010-09-26 | adding configurable j2kDecodeCache path | BlueWall | 1 | -4/+9 | |
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | |||||
2010-08-03 | Revert "Catch meshing error in Meshmerizer" | Melanie Thielker | 1 | -15/+7 | |
This reverts commit 8f2986bc6a438ea9f5de912a5b76a196e7933175. In favor of a fix that tells us where the issue is instead of eating the error | |||||
2010-08-02 | Catch meshing error in Meshmerizer | Tom | 1 | -7/+15 | |
2010-05-24 | fix sculpt normal direction for mirrored plane sculpts | dahlia | 1 | -2/+1 | |
2010-05-07 | GridUserService in place. Replaces the contrived concept of storing user's ↵ | Diva Canto | 3 | -3101/+3101 | |
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs. | |||||
2010-05-06 | improve handling of undersize sculpt textures | dahlia | 1 | -4/+11 | |
2010-05-06 | corrections for face numbering and uv mapping, mostly for spheres - sync ↵ | dahlia | 1 | -2201/+2284 | |
with PrimMesher r56 | |||||
2010-05-06 | Sculpt meshing refactoring - improves mesh accuracy and UV mapping | dahlia | 2 | -639/+810 | |
Sync with PrimMesher r55 | |||||
2010-03-15 | Fixing line endings | John Hurliman | 2 | -2846/+2846 | |
2010-03-15 | Restoring LoadPlugin as it was before. Justin's last change made it throw. | Diva Canto | 2 | -2846/+2846 | |
2010-03-13 | flip UVs for profile faces | dahlia | 1 | -1/+1 | |
2010-03-12 | correct some references which could produce erroneous prim face numbers | dahlia | 1 | -2202/+2201 | |
2010-03-12 | some improvements to sculptmap alpha handling and LOD | dahlia | 1 | -627/+645 | |
2009-11-11 | clean up some cruft | dahlia | 1 | -12/+2 | |
2009-11-11 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2009-11-09 | add an overload to _SculptMesh for meshing from a list of coordinates | dahlia | 1 | -3/+46 | |
add conditional compilation for System.Drawing dependency | |||||
2009-11-09 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2009-11-02 | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 1 | -833/+10 | |
Sync with PrimMesher.cs r47 on forge. | |||||
2009-10-28 | Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ↵ | John Hurliman | 1 | -2/+6 | |
ironed out | |||||
2009-10-28 | Print the exception message when CSJ2K decoding fails for sculpty textures | John Hurliman | 1 | -3/+3 | |
2009-10-26 | * Switched from OpenJPEG to CSJ2K in Meshmerizer | John Hurliman | 1 | -3/+1 | |
* Tested the previous patch and found no regressions |