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path: root/OpenSim/Region/Physics/Meshing/SculptMesh.cs (follow)
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* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2008-05-091-0/+231
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.