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path: root/OpenSim/Region/Physics/Meshing/SculptMesh.cs (unfollow)
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2010-12-10minor: remove some compiler warningsJustin Clark-Casey (justincc)1-1/+1
2010-05-24fix sculpt normal direction for mirrored plane sculptsdahlia1-2/+1
2010-05-07GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto1-641/+641
home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
2010-05-06Sculpt meshing refactoring - improves mesh accuracy and UV mappingdahlia1-639/+641
Sync with PrimMesher r55
2010-03-15Fixing line endingsJohn Hurliman1-645/+645
2010-03-15Restoring LoadPlugin as it was before. Justin's last change made it throw.Diva Canto1-645/+645
2010-03-12some improvements to sculptmap alpha handling and LODdahlia1-627/+645
2009-11-11clean up some cruftdahlia1-12/+2
2009-11-11minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-09add an overload to _SculptMesh for meshing from a list of coordinatesdahlia1-3/+46
add conditional compilation for System.Drawing dependency
2009-10-11sync PrimMesher with r46dahlia1-3/+11
2009-09-25corrections to viewerMode AddPos()dahlia1-1/+13
2009-07-14add a constructor overload and an AddPos method to SculptMeshDahlia Trimble1-0/+33
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-22cleaning out warnings.Dr Scofield1-37/+37
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
2009-05-19Sculpt mesher refactorDahlia Trimble1-58/+98
adds some previously missing geometry to sculpties new LOD improves vertex accuracy fix torus mode mesh edge joining sync with primmesher r37
2009-05-15some sculpted prim geometry accuracy and meshing speed improvementsDahlia Trimble1-22/+7
2009-05-08Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵Dahlia Trimble1-0/+18
Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36.
2009-05-03alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514Dahlia Trimble1-1/+1
2009-04-24some code cleanupDahlia Trimble1-18/+0
sync with primmesher r35
2009-04-02partial support for sculpted prim "inside out" settingDahlia Trimble1-11/+38
2009-04-01Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵Dahlia Trimble1-2/+2
prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure.
2009-03-26add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble1-0/+11
2009-03-15fixed propagation of normalized sculpt mesh vertex normalsDahlia Trimble1-3/+3
2009-02-15Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150Dahlia Trimble1-0/+8
2009-01-21Fix an error in sculpt LOD calculationDahlia Trimble1-3/+3
2009-01-04sync with primmesher r26 on forgeDahlia Trimble1-36/+162
2009-01-04Improve LOD scaling for anisotropic sculpted prim meshesDahlia Trimble1-1/+2
2008-12-03Update svn properties.Jeff Ames1-343/+343
2008-11-30Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble1-0/+343
dependencies
2008-11-30Removed remaining meshing codeDahlia Trimble1-343/+0
Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
2008-11-29Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble1-260/+263
Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
2008-11-16Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵Dahlia Trimble1-1/+2
artifacts
2008-09-18* Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey1-3/+5
occurs (at least, this is what will happen on linux)
2008-09-12* minor: Remove warningsJustin Clarke Casey1-2/+2
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+4
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-22Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble1-1/+1
references to save memory as it was unused
2008-08-18Formatting cleanup.Jeff Ames1-6/+6
2008-06-27dr scofield's warnings safari:Dr Scofield1-1/+1
* commenting out unused variables
2008-05-25* Yet another way to optimize the sculpt mesh generatorTeravus Ovares1-25/+25
2008-05-25* kill a potentially large float array.Teravus Ovares1-1/+1
2008-05-22* Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵Teravus Ovares1-2/+12
fails.
2008-05-16* This finishes the ODE options section of the OpenSim.ini.example. I've ↵Teravus Ovares1-1/+8
added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling.
2008-05-09* Valid Sculpted prim now collide properly.Teravus Ovares1-37/+125
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
2008-05-09* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares1-0/+231
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.