Commit message (Collapse) | Author | Files | Lines | ||
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2009-11-11 | clean up some cruft | dahlia | 1 | -12/+2 | |
2009-11-11 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2009-11-09 | add an overload to _SculptMesh for meshing from a list of coordinates | dahlia | 1 | -3/+46 | |
add conditional compilation for System.Drawing dependency | |||||
2009-10-11 | sync PrimMesher with r46 | dahlia | 1 | -3/+11 | |
2009-09-25 | corrections to viewerMode AddPos() | dahlia | 1 | -1/+13 | |
2009-07-14 | add a constructor overload and an AddPos method to SculptMesh | Dahlia Trimble | 1 | -0/+33 | |
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 1 | -1/+1 | |
LICENSE.txt. | |||||
2009-05-22 | cleaning out warnings. | Dr Scofield | 1 | -37/+37 | |
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that? | |||||
2009-05-19 | Sculpt mesher refactor | Dahlia Trimble | 1 | -58/+98 | |
adds some previously missing geometry to sculpties new LOD improves vertex accuracy fix torus mode mesh edge joining sync with primmesher r37 | |||||
2009-05-15 | some sculpted prim geometry accuracy and meshing speed improvements | Dahlia Trimble | 1 | -22/+7 | |
2009-05-08 | Added a Copy() method to PrimMesh and SculptMesh as suggested by dmiles. ↵ | Dahlia Trimble | 1 | -0/+18 | |
Sync PrimMesher.cs and SculptMesh.cs with PrimMesher.dll r36. | |||||
2009-05-03 | alter behavior of sculpted prim "Inside out" setting. Addresses Mantis #3514 | Dahlia Trimble | 1 | -1/+1 | |
2009-04-24 | some code cleanup | Dahlia Trimble | 1 | -18/+0 | |
sync with primmesher r35 | |||||
2009-04-02 | partial support for sculpted prim "inside out" setting | Dahlia Trimble | 1 | -11/+38 | |
2009-04-01 | Hard code scaled image resolution to 96 dpi prior to sculpt meshing to ↵ | Dahlia Trimble | 1 | -2/+2 | |
prevent a mono 2.4 failure. Thanks to cmickeyb for pointing out the failure. | |||||
2009-03-26 | add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342 | Dahlia Trimble | 1 | -0/+11 | |
2009-03-15 | fixed propagation of normalized sculpt mesh vertex normals | Dahlia Trimble | 1 | -3/+3 | |
2009-02-15 | Set sculpt map alpha to 255 prior to scaling and meshing. Addresses Mantis #3150 | Dahlia Trimble | 1 | -0/+8 | |
2009-01-21 | Fix an error in sculpt LOD calculation | Dahlia Trimble | 1 | -3/+3 | |
2009-01-04 | sync with primmesher r26 on forge | Dahlia Trimble | 1 | -36/+162 | |
2009-01-04 | Improve LOD scaling for anisotropic sculpted prim meshes | Dahlia Trimble | 1 | -1/+2 | |
2008-12-03 | Update svn properties. | Jeff Ames | 1 | -343/+343 | |
2008-11-30 | Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵ | Dahlia Trimble | 1 | -0/+343 | |
dependencies | |||||
2008-11-30 | Removed remaining meshing code | Dahlia Trimble | 1 | -343/+0 | |
Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll | |||||
2008-11-29 | Update meshing code to sync with current PrimMesher.cs on forge. | Dahlia Trimble | 1 | -260/+263 | |
Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing | |||||
2008-11-16 | Changed sculpted prim texture scaling method to bilinear to reduce scaling ↵ | Dahlia Trimble | 1 | -1/+2 | |
artifacts | |||||
2008-09-18 | * Make the ode simulation update loop print out the stack if an exception ↵ | Justin Clarke Casey | 1 | -3/+5 | |
occurs (at least, this is what will happen on linux) | |||||
2008-09-12 | * minor: Remove warnings | Justin Clarke Casey | 1 | -2/+2 | |
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment | |||||
2008-09-06 | * This is the fabled LibOMV update with all of the libOMV types from JHurliman | Teravus Ovares | 1 | -3/+4 | |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke. | |||||
2008-08-22 | Commented out the float array "normals" in the Mesh object and all ↵ | Dahlia Trimble | 1 | -1/+1 | |
references to save memory as it was unused | |||||
2008-08-18 | Formatting cleanup. | Jeff Ames | 1 | -6/+6 | |
2008-06-27 | dr scofield's warnings safari: | Dr Scofield | 1 | -1/+1 | |
* commenting out unused variables | |||||
2008-05-25 | * Yet another way to optimize the sculpt mesh generator | Teravus Ovares | 1 | -25/+25 | |
2008-05-25 | * kill a potentially large float array. | Teravus Ovares | 1 | -1/+1 | |
2008-05-22 | * Prevent an error from stopping startup when decoding the sculpt mesh j2k ↵ | Teravus Ovares | 1 | -2/+12 | |
fails. | |||||
2008-05-16 | * This finishes the ODE options section of the OpenSim.ini.example. I've ↵ | Teravus Ovares | 1 | -1/+8 | |
added 44 configurable options! * This includes if you want to mesh sculpties and the Level of detail on the sculptie meshing for non physical and a separate LOD on physical sculpties. * The options range from gravity.. to avatar movement speed, to friction management.. to object density.. to update throttling. | |||||
2008-05-09 | * Valid Sculpted prim now collide properly. | Teravus Ovares | 1 | -37/+125 | |
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | |||||
2008-05-09 | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵ | Teravus Ovares | 1 | -0/+231 | |
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now. |