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path: root/OpenSim/Region/Physics/Meshing/Meshmerizer.cs (follow)
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* Formatting cleanup.Jeff Ames2009-06-101-3/+1
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* Fix comparison of UUID with null.Jeff Ames2009-06-041-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble2009-05-311-2/+2
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* some clean up of sculpt map caching codeDahlia Trimble2009-05-291-5/+3
| | | | | remove a redundant debug message
* reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble2009-05-291-3/+5
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* disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble2009-05-291-5/+8
| | | | can be found
* Experimental decoded sculpt map cachingDahlia Trimble2009-05-291-17/+48
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* Limit hollow size of physics proxy to 95%Dahlia Trimble2009-04-241-0/+2
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* Add some documentation. (note this is *not* a thinly veiled attempt to ↵Dahlia Trimble2009-04-181-1/+3
| | | | increase my commit frequency *wink*)
* unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵Dahlia Trimble2009-04-051-1/+3
| | | | Addresses Mantis #3403
* add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble2009-03-261-2/+5
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* remove log4net dependency and from PrimMesher.csDahlia Trimble2009-02-241-0/+4
| | | | | sync PrimMesher.cs with PrimMesher.dll version 29 on forge
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-9/+12
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* * More friendly OpenJpeg error handling.Teravus Ovares2009-01-211-0/+11
| | | | | | * Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
* clean up some old debugging codeDahlia Trimble2008-12-091-43/+0
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* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-291-1630/+131
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* Committing more work towards implementing vertex normals. Also added some ↵Dahlia Trimble2008-10-131-6/+24
| | | | (hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
* * minor: remove warningsJustin Clarke Casey2008-10-101-24/+24
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* Some more decruftingDahlia Trimble2008-10-101-108/+30
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* Some decruftingDahlia Trimble2008-10-101-228/+46
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* refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble2008-10-101-0/+1
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* Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.Dahlia Trimble2008-10-041-0/+4
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* re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble2008-09-191-0/+4
| | | | save some more memory
* * Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey2008-09-181-3/+2
| | | | occurs (at least, this is what will happen on linux)
* Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble2008-09-131-2/+2
| | | | match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-091-1/+1
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+2
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* fixed some ugliness in the conversion from the new mesher format to the old ↵Dahlia Trimble2008-08-291-11/+29
| | | | that should speed up region startup a little and maybe even use less memory if the GC decides to play friendly with the other kids.
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-4/+3
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* re-enable new PrimMesher module for mesh creation for standard (non-flexy) ↵Dahlia Trimble2008-08-271-17/+17
| | | | prims.
* reverting to prior meshing methods until some physics timing issues can be ↵Dahlia Trimble2008-08-271-15/+17
| | | | resolved
* Added some exception handling to help catch some possibly corrupt primsDahlia Trimble2008-08-271-2/+22
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* Meshmerizer now uses new PrimMesher class for meshing all standard ↵Dahlia Trimble2008-08-271-10/+133
| | | | (non-sculpty) prims. This should result in more accurate meshes, lower memory consumption, and eliminate several lockup modes.
* Commented out the float array "normals" in the Mesh object and all ↵Dahlia Trimble2008-08-221-54/+54
| | | | references to save memory as it was unused
* Formatting cleanup.Jeff Ames2008-08-181-6/+6
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* updated some prim parameters to project maintained versionsDahlia Trimble2008-08-141-5/+3
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* reinstates torus profile zflip which was mistakenly removed in patch 1870Dahlia Trimble2008-08-011-0/+14
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* Thank you jhurliman for a meshmerizer patch that replaces the ↵Dahlia Trimble2008-08-011-14/+0
| | | | quaternion->matrix->vertex*matrix->vertex code with a direct transformation.
* Clean up Meshmerizer.cs a bit to make it more readableDahlia Trimble2008-07-211-250/+2
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* Passes prim physical status to mesher from physics pluginsDahlia Trimble2008-07-121-15/+17
| | | | | | | Small prims now get a full mesh if they are physical Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
* Overloads CreateMesh method of interface IMesher to pass prim physical ↵Dahlia Trimble2008-07-121-0/+5
| | | | status to mesher
* Trim out nulls from mesh vertex and triangle lists to try and save more memoryDahlia Trimble2008-07-111-6/+22
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* Experimental physics optimization: prims with all 3 dimensions less than 0.2 ↵Dahlia Trimble2008-07-111-0/+101
| | | | meters will be meshed as a simple box
* added a hollow size constraint to box, cylinder, and prism prim meshes to ↵Dahlia Trimble2008-07-071-0/+8
| | | | prevent a possible sim lockup
* Addresses more problem box cut anglesDahlia Trimble2008-07-071-6/+4
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* fix some Meshmerizer problem angles for sphere dimple and box path cutDahlia Trimble2008-07-071-4/+15
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* disables changes in r5356 until I have more time to do further characterizationDahlia Trimble2008-07-061-2/+2
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* Corrects errors in sphere mesh with dimple start angle > 0 and hollow == 0Dahlia Trimble2008-07-061-2/+2
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* alters a problem path cut angle for the cylinder prim profileDahlia Trimble2008-07-061-0/+9
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