aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/Meshing/Meshmerizer.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2010-10-07add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map ↵dahlia1-1/+2
caching for meshing
2010-09-26Typo fixesMelanie1-6/+6
2010-09-26Typo fixesMelanie1-6/+6
2010-09-26Merge MasterMelanie1-4/+9
2010-09-26adding configurable j2kDecodeCache pathBlueWall1-4/+9
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
2010-08-03Revert "Catch meshing error in Meshmerizer"Melanie Thielker1-15/+7
This reverts commit 8f2986bc6a438ea9f5de912a5b76a196e7933175. In favor of a fix that tells us where the issue is instead of eating the error
2010-08-02Catch meshing error in MeshmerizerTom1-7/+15
2009-10-28Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ↵John Hurliman1-2/+6
ironed out
2009-10-28Print the exception message when CSJ2K decoding fails for sculpty texturesJohn Hurliman1-3/+3
2009-10-26* Switched from OpenJPEG to CSJ2K in MeshmerizerJohn Hurliman1-3/+1
* Tested the previous patch and found no regressions
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-13/+8
2009-10-25Changing Scene.ForEachClient to use the synchronous for loop instead of ↵John Hurliman1-1/+1
Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape
2009-10-18Zero out PrimitiveBaseShape.SculptData after the JPEG2000 data has been ↵John Hurliman1-0/+3
decoded to allow garbage collection on it
2009-10-04only cache mesh if meshing was successfuldahlia1-8/+4
re-enable sculpt mesh caching
2009-10-04flexible extrusion shape defaults to lineardahlia1-1/+1
2009-10-04Exclude sculpt proxies from mesh cachingdahlia1-6/+23
2009-09-30Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.Diva Canto1-0/+14
2009-09-29Add copyright header. Formatting cleanup.Jeff Ames1-1/+1
2009-09-24Meshmerizer stores dictionary of unique Meshes keyed on construction ↵Dan Lake1-6/+63
parameters. CreateMesh() returns a Mesh from the dictionary or creates a new Mesh if it has not been created before. Meshes are never purged from the dictionary. The raw Mesh data is discarded once the memory is pinned for ODE use. All copies of the same prim/mesh use the same pinned memory. ONLY IMPLEMENTED AND TESTED WITH MESHMERIZER AND ODE Signed-off-by: dahlia <dahliaTrimble@gmailDotCom>
2009-09-02eliminate unnecessary storage of mesh objects which are no longer necessary ↵dahlia1-1/+0
after recent startup optimizations
2009-09-01Applying Mantis #4079. Thank you, dslakeMelanie1-27/+28
2009-07-30Flag certain meshes to avoid vertex list compaction. This should help speed ↵Dahlia Trimble1-0/+2
up meshing time at startup.
2009-06-10Formatting cleanup.Jeff Ames1-3/+1
2009-06-04Fix comparison of UUID with null.Jeff Ames1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-31reduce verbosity of sculpt map cache messages to reporting cache failures onlyDahlia Trimble1-2/+2
2009-05-29some clean up of sculpt map caching codeDahlia Trimble1-5/+3
remove a redundant debug message
2009-05-29reinstate a hopefully more robust experimental decoded sculpt map caching schemeDahlia Trimble1-3/+5
2009-05-29disable sculpt map caching until a better method of avoiding asset requests ↵Dahlia Trimble1-5/+8
can be found
2009-05-29Experimental decoded sculpt map cachingDahlia Trimble1-17/+48
2009-04-24Limit hollow size of physics proxy to 95%Dahlia Trimble1-0/+2
2009-04-18Add some documentation. (note this is *not* a thinly veiled attempt to ↵Dahlia Trimble1-1/+3
increase my commit frequency *wink*)
2009-04-05unspecified sculpt stitching mode now defaults to plane instead of sphere. ↵Dahlia Trimble1-1/+3
Addresses Mantis #3403
2009-03-26add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342Dahlia Trimble1-2/+5
2009-02-24remove log4net dependency and from PrimMesher.csDahlia Trimble1-0/+4
sync PrimMesher.cs with PrimMesher.dll version 29 on forge
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-9/+12
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-01-21* More friendly OpenJpeg error handling.Teravus Ovares1-0/+11
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
2008-12-09clean up some old debugging codeDahlia Trimble1-43/+0
2008-11-29Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble1-1630/+131
Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
2008-10-13Committing more work towards implementing vertex normals. Also added some ↵Dahlia Trimble1-6/+24
(hopefully) helpful messages for identifying corrupt prims and some fixup code for corrupt profile cut data.
2008-10-10* minor: remove warningsJustin Clarke Casey1-24/+24
2008-10-10Some more decruftingDahlia Trimble1-108/+30
2008-10-10Some decruftingDahlia Trimble1-228/+46
2008-10-10refactoring PrimMesher to add viewer compatable features and some code cleanupDahlia Trimble1-0/+1
2008-10-04Cap proxy mesh scale minimum to 0.01 meter for X, Y, and Z terms.Dahlia Trimble1-0/+4
2008-09-19re-enabled some ODE internal proxies for some simple prim types to try to ↵Dahlia Trimble1-0/+4
save some more memory
2008-09-18* Make the ode simulation update loop print out the stack if an exception ↵Justin Clarke Casey1-3/+2
occurs (at least, this is what will happen on linux)
2008-09-13Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble1-2/+2
match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
2008-09-09Update svn properties, formatting cleanup.Jeff Ames1-1/+1
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-1/+2
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.