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* *Fixed bug that caused failure when System.Console.Readline returns null (no ...mingchen2008-06-091-4/+10
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-252-1/+13
* * Releases Pinned vertex/index list in ODE on next mesh request.Teravus Ovares2008-05-251-0/+2
* * This finishes the ODE options section of the OpenSim.ini.example. I've adde...Teravus Ovares2008-05-162-2/+2
* Formatting cleanup.Jeff Ames2008-05-164-18/+18
* * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of...Teravus Ovares2008-05-142-4/+6
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, n...Teravus Ovares2008-05-061-2/+2
* * Committing some collision stuffs that I'm working on.Teravus Ovares2008-05-031-5/+30
* * Tuned the llMove2Target PID controller to be more reasonable and not oversh...Teravus Ovares2008-04-241-0/+9
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-232-1/+6
* * Optimised using statements and namespace references across entire project (...Adam Frisby2008-04-214-9/+5
* * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.Teravus Ovares2008-03-251-0/+9
* Formatting cleanup. Minor refactoring.Jeff Ames2008-03-181-39/+6
* * Remove unused (and somewhat nonsensical) method in PhysicsActorJustin Clarke Casey2008-03-181-7/+0
* Formatting cleanup.Jeff Ames2008-03-189-252/+244
* * Preliminary work with the ODEPlugin to collect collision data.Teravus Ovares2008-03-141-8/+8
* ODEPluginTeravus Ovares2008-03-101-0/+8
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-102-0/+12
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-0/+14
* * Added Support within the ODEPlugin for Selected. Which means that;Teravus Ovares2008-02-231-0/+7
* * A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares2008-02-211-9/+2
* * Found the land bug, yayTeravus Ovares2008-02-201-4/+16
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* * Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares2008-02-201-3/+3
* More exception checks and crash hintsTedd Hansen2008-02-181-0/+8
* ODE: Tired of floating above the ground after crossing a border? Boy have I ...Teravus Ovares2008-02-181-2/+2
* * Located and destroyed the weird velocity and rotation transfers. It turned...Teravus Ovares2008-02-172-1/+8
* Added copyright notices.Jeff Ames2008-02-171-0/+28
* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-132-0/+53
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-0/+8
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-1/+1
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+56
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+6
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-102-5/+5
* Converted logging to use log4net.Jeff Ames2008-02-052-17/+21
* * Committing random physics stuff to the SVN for use laterTeravus Ovares2008-02-011-0/+86
* * Implemented grab and throw in ODE. It's a little strong still so toss gent...Teravus Ovares2008-01-291-0/+17
* * Optimized usingslbsa712007-12-277-77/+82
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-1/+24
* Enabled the sit_ground animation. The sit state is not properly set, but it ...Jeff Ames2007-12-131-7/+0
* * Added some simstats to fill the simulator pane of the Statistics monitor.Teravus Ovares2007-12-121-2/+3
* added copyright noticesJeff Ames2007-12-111-0/+28
* saved OpenSim source code from the giant rampaging unterminated copyright not...Jeff Ames2007-12-105-8/+8
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-041-1/+1
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-4/+4
* * Restaring the sim works fine in grid mode now. Sims announce themselves to...Teravus Ovares2007-11-281-0/+17
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-0/+4
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-0/+14
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+6
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+85