| Commit message (Expand) | Author | Age | Files | Lines |
* | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 2013-01-23 | 1 | -0/+39 |
* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 1 | -2/+9 |
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -1/+1 |
* | Return the last set targetVelocity rather than the current velocity as the de... | Robert Adams | 2012-12-13 | 1 | -5/+8 |
* | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me... | Robert Adams | 2012-11-29 | 2 | -1/+7 |
* | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 2012-11-14 | 1 | -1/+1 |
* | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav... | Diva Canto | 2012-11-13 | 1 | -1/+1 |
* | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 2012-10-31 | 1 | -0/+6 |
* | missing changed file | UbitUmarov | 2012-10-18 | 1 | -1/+1 |
* | Create the ability for physics modules to request assets on demand by | Melanie | 2012-08-01 | 1 | -0/+5 |
* | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 2012-05-31 | 1 | -0/+14 |
* | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 2012-02-18 | 1 | -1/+2 |
* | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2011-12-20 | 1 | -1/+2 |
* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -1/+1 |
* | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 2011-11-22 | 1 | -8/+2 |
* | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -0/+9 |
* | Actually remove PhysicsActor.SOPDescription this time | Justin Clark-Casey (justincc) | 2011-11-21 | 1 | -1/+3 |
* | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 2011-11-16 | 1 | -6/+10 |
* | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 2011-10-27 | 1 | -0/+2 |
* | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -24/+6 |
* | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+6 |
* | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+5 |
* | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 2011-10-25 | 1 | -0/+8 |
* | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+5 |
* | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -1/+0 |
* | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2011-10-14 | 2 | -88/+125 |
* | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -2/+23 |
* | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -1/+22 |
* | Merge branch 'master' into bulletsim | Mic Bowman | 2011-08-29 | 1 | -0/+11 |
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| * | Add level of detail specification to optionally reduce the number of vertices... | Robert Adams | 2011-08-28 | 1 | -0/+11 |
* | | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 1 | -0/+73 |
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* | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+4 |
* | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 2011-07-20 | 1 | -14/+0 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -12/+7 |
* | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 2011-07-12 | 1 | -1/+23 |
* | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -1/+4 |
* | Add localID to physical object creation functions. | Mic Bowman | 2011-06-15 | 2 | -1/+21 |
* | adding configurable j2kDecodeCache path | BlueWall | 2010-09-26 | 2 | -3/+4 |
* | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 2 | -2/+16 |
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -1/+1 |
* | Glue code for a couple of new LSL function implementations | Melanie | 2009-12-22 | 1 | -2/+12 |
* | * Adds Normal to the fields returned by the Physics Raycaster | Teravus Ovares (Dan Olivares) | 2009-12-05 | 1 | -2/+2 |
* | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 2009-10-29 | 1 | -8/+21 |
* | Move the calculation of time dilation from the scene to the physics engine. T... | John Hurliman | 2009-10-27 | 1 | -0/+5 |
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 7 | -82/+85 |
* | Changing Scene.ForEachClient to use the synchronous for loop instead of Paral... | John Hurliman | 2009-10-25 | 1 | -0/+3 |
* | Formatting cleanup. | Jeff Ames | 2009-10-19 | 1 | -1/+1 |
* | Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat... | Dan Lake | 2009-10-05 | 1 | -0/+2 |
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -2/+2 |
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 2 | -2/+2 |