| Commit message (Expand) | Author | Files | Lines |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -6/+10 |
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -24/+6 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-25 | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 1 | -0/+8 |
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2 | -88/+125 |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -2/+23 |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter into... | Justin Clark-Casey (justincc) | 1 | -1/+22 |
2011-08-28 | Add level of detail specification to optionally reduce the number of vertices... | Robert Adams | 1 | -0/+11 |
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 1 | -0/+73 |
2011-08-01 | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-07-20 | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 1 | -14/+0 |
2011-07-15 | Fix some local id issues in physics glue | root | 1 | -12/+7 |
2011-07-15 | Fox some local id issues in physics glue | Melanie | 1 | -12/+7 |
2011-07-15 | Revert "Add localid support to ch0de properly" | Melanie | 1 | -7/+12 |
2011-07-15 | Add localid support to ch0de properly | Tom | 1 | -12/+7 |
2011-07-12 | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 1 | -1/+23 |
2011-07-08 | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 1 | -1/+4 |
2011-06-15 | Add localID to physical object creation functions. | Mic Bowman | 2 | -1/+21 |
2010-09-26 | Merge Master | Melanie | 2 | -3/+4 |
2010-09-26 | adding configurable j2kDecodeCache path | BlueWall | 2 | -3/+4 |
2010-02-14 | Revolution is on the roll again! :) | Revolution | 2 | -2/+16 |
2010-01-21 | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat... | Kitto Flora | 1 | -0/+12 |
2010-01-04 | Formatting cleanup. Add copyright headers. | Jeff Ames | 1 | -1/+1 |
2009-12-22 | Glue code for a couple of new LSL function implementations | Melanie | 1 | -2/+12 |
2009-12-05 | * Adds Normal to the fields returned by the Physics Raycaster | Teravus Ovares (Dan Olivares) | 1 | -2/+2 |
2009-11-16 | Fix merge conflicts | KittoFlora | 1 | -3/+3 |
2009-10-29 | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 1 | -8/+21 |
2009-10-27 | Move the calculation of time dilation from the scene to the physics engine. T... | John Hurliman | 1 | -0/+5 |
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 7 | -82/+85 |
2009-10-26 | Add llRotLookat pt1. | KittoFlora | 1 | -1/+12 |
2009-10-25 | Changing Scene.ForEachClient to use the synchronous for loop instead of Paral... | John Hurliman | 1 | -0/+3 |
2009-10-19 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 |
2009-10-05 | Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat... | Dan Lake | 1 | -0/+2 |
2009-10-01 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 |
2009-10-01 | Formatting cleanup. | Jeff Ames | 2 | -2/+2 |
2009-09-02 | * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ... | Teravus Ovares (Dan Olivares) | 1 | -0/+5 |
2009-08-26 | Add copy constructor to PhysicsVector. | Jeff Ames | 1 | -0/+5 |
2009-08-18 | * Some Physics Scene Changes to prepare for larger regions | Teravus Ovares (Dan Olivares) | 1 | -1/+1 |
2009-08-15 | * part one of adding physics combining | Teravus Ovares (Dan Olivares) | 1 | -0/+10 |
2009-07-23 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 |
2009-07-19 | * Created a way that the OpenSimulator scene can ask the physics scene to do ... | Teravus Ovares | 1 | -0/+36 |
2009-06-01 | Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE... | Jeff Ames | 10 | -10/+10 |
2009-05-25 | * Upped version number to 0.6.5 | lbsa71 | 1 | -1/+1 |
2009-04-20 | * Allow passing of material type to physics engine | Teravus Ovares | 1 | -0/+10 |
2009-04-14 | * Adding some organization of vehicle type stuff in the ODEPlugin. | Teravus Ovares | 1 | -0/+113 |
2009-04-11 | * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ... | Teravus Ovares | 1 | -0/+2 |