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2012-11-14Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto1-1/+1
2012-11-13Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto1-1/+1
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake1-0/+6
2012-10-18 missing changed fileUbitUmarov1-1/+1
2012-10-13 add mesh cache expire on region startup. Expires will be relative toUbitUmarov2-0/+2
2012-10-13 retouch mesh idsUbitUmarov1-1/+1
2012-10-13longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov1-1/+3
2012-10-12missing fileUbitUmarov1-0/+6
2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov2-2/+2
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov1-0/+3
2012-10-07 bug fix + make costs visible for testingUbitUmarov1-0/+17
2012-10-04 more changes. Most code not in useUbitUmarov1-0/+1
2012-10-03 missing changed fileUbitUmarov1-1/+1
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2-1/+8
2012-08-07 use a bit more complex mesh key identifier, plus a bug fixUbitUmarov1-0/+12
2012-08-06** DANGER someone should stress test more ** release unused physics meshs, in...UbitUmarov2-0/+4
2012-08-01Create the ability for physics modules to request assets on demand byMelanie1-0/+5
2012-07-15messing around... Let terrain and water have nullphysicsactors, letUbitUmarov1-95/+48
2012-05-31Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)1-0/+14
2012-05-27Let OOB information usable outside ubitodeUbitUmarov1-1/+28
2012-05-19add colliders relative velocity projected in collision direction to collision...UbitUmarov1-0/+2
2012-04-16ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2-0/+46
2012-03-21Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2-0/+14
2012-03-21let convex be a parameter to createMesh so it can be used. Was forced to add ...UbitUmarov2-0/+6
2012-03-11 more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov1-1/+1
2012-03-11initial steps to support physical phantomsUbitUmarov2-3/+8
2012-03-05 update ubitOdeUbitUmarov1-1/+3
2012-03-04update UbitOdeUbitUmarov1-2/+3
2012-02-18changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2-3/+47
2012-02-18On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)1-1/+2
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2-0/+12
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov1-0/+1
2012-02-08 changes in physics manager, needed for UbitODEUbitUmarov2-1/+28
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-12-20Remove unused SetAcceleration and add set on Acceleration parameterDan Lake1-1/+2
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-11-22Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)1-8/+2
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)1-0/+9
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)1-6/+10
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)1-0/+2
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)1-24/+6
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)1-0/+6
2011-10-25When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)1-0/+5
2011-10-25For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)1-0/+8
2011-10-18Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)1-0/+5
2011-10-15refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)1-1/+0
2011-10-14Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2-88/+125
2011-10-13More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)1-2/+23
2011-10-13refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)1-1/+22