Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2013-10-04 | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2013-08-02 | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 2 | -2/+4 | |
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset. | |||||
2013-07-23 | Revert "Revert "Add experimental stubs for an extension function interface ↵ | Robert Adams | 2 | -0/+15 | |
on both"" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 89857378ce79f93a265bc1eb151e17742032abfa. | |||||
2013-07-22 | Revert "Add experimental stubs for an extension function interface on both" | Robert Adams | 2 | -15/+0 | |
The changes don't seem to be ready for prime time. This reverts commit 13a4a80b3893af13ab748c177b731fed813974ca. | |||||
2013-07-22 | Add experimental stubs for an extension function interface on both | Robert Adams | 2 | -0/+15 | |
PhysicsScene and PhysicsActor. | |||||
2013-02-07 | Add some more code from Avination. This changes physics actor stuff around | Melanie | 2 | -3/+13 | |
to work with the new params. Not actually plumbed just yet. | |||||
2013-02-07 | Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these | Melanie | 1 | -1/+1 | |
values are not even used. | |||||
2013-02-07 | Revert "Add plumbing for physics properties to get to the physics engine." | Melanie | 1 | -5/+0 | |
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a. | |||||
2013-02-07 | Add plumbing for physics properties to get to the physics engine. | Robert Adams | 1 | -0/+5 | |
Addition of entries to PhysicsActor and setting code in SceneObjectPart. | |||||
2013-02-07 | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 1 | -3/+3 | |
2013-02-05 | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 1 | -0/+1 | |
invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem. | |||||
2013-02-05 | Bump version and assembly version numbers from 0.7.5 to 0.7.6 | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force. | |||||
2013-02-01 | Revert "Update assembly version numbers" | BlueWall | 1 | -1/+1 | |
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec. | |||||
2013-02-01 | Update assembly version numbers | BlueWall | 1 | -1/+1 | |
2013-02-02 | Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
2013-01-23 | Add the Avination physics raycast glue so Core Physics can implement raycast | Melanie | 1 | -0/+39 | |
2013-01-23 | Fix a type (Suports => Supports). Also put the normal terrain collision check | Melanie | 1 | -1/+1 | |
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon) | |||||
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 1 | -2/+9 | |
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. | |||||
2013-01-02 | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 1 | -2/+19 | |
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 1 | -1/+1 | |
Update BulletSim DLLs and SOs with simplier step function interface. | |||||
2012-12-18 | fix | UbitUmarov | 1 | -1/+1 | |
2012-12-17 | *TESTP unscripted sit: missing files | UbitUmarov | 2 | -0/+6 | |
2012-12-13 | Return the last set targetVelocity rather than the current velocity as the ↵ | Robert Adams | 1 | -5/+8 | |
default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. | |||||
2012-12-11 | fix let other phys plugins work.. broken when added feetOffset | UbitUmarov | 1 | -8/+2 | |
2012-12-11 | missing file | UbitUmarov | 1 | -0/+9 | |
2012-12-07 | create a new ode character also with the new information | UbitUmarov | 1 | -2/+16 | |
2012-12-07 | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 1 | -0/+5 | |
2012-12-05 | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 1 | -0/+2 | |
avatar collider, just rounding the boxes, etc | |||||
2012-11-29 | BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables ↵ | Robert Adams | 2 | -1/+7 | |
mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. | |||||
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ↵ | teravus | 1 | -6/+0 | |
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64. | |||||
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -1/+1 | |
2012-11-13 | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't ↵ | Diva Canto | 1 | -1/+1 | |
have an AssemblyInfo file. | |||||
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ↵ | Dan Lake | 1 | -0/+6 | |
No change to existing functions. | |||||
2012-10-18 | missing changed file | UbitUmarov | 1 | -1/+1 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-10-13 | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2 | -0/+2 | |
previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | |||||
2012-10-13 | retouch mesh ids | UbitUmarov | 1 | -1/+1 | |
2012-10-13 | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 1 | -1/+3 | |
2012-10-12 | missing file | UbitUmarov | 1 | -0/+6 | |
2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2 | -2/+2 | |
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 1 | -0/+3 | |
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | |||||
2012-10-07 | bug fix + make costs visible for testing | UbitUmarov | 1 | -0/+17 | |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 1 | -0/+1 | |
2012-10-03 | missing changed file | UbitUmarov | 1 | -1/+1 | |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2 | -1/+8 | |
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 1 | -0/+12 | |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2 | -0/+4 | |
including unmanaged memory allocations (allocated by managed code) | |||||
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 | |
themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class. | |||||
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 1 | -95/+48 | |
nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ... | |||||
2012-05-31 | Add an optional mechanism for physics modules to collect and return ↵ | Justin Clark-Casey (justincc) | 1 | -0/+14 | |
arbitrary stats. If active, the physics module can return arbitrary stat counters that can be seen via the MonitoringModule (http://opensimulator.org/wiki/Monitoring_Module) This is only active in OdeScene if collect_stats = true in [ODEPhysicsSettings]. This patch allows OdeScene to collect elapsed time information for calls to the ODE native collision methods to assess what proportion of time this takes compared to total physics processing. This data is returned as ODENativeCollisionFrameMS in the monitoring module, updated every 3 seconds. The performance effect of collecting stats is probably extremely minor, dwarfed by the rest of the physics code. | |||||
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 1 | -1/+28 | |