Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in ↵ | UbitUmarov | 2 | -3/+47 | |
serializer, tried to control m_dupeInProgress | |||||
2012-02-18 | On Windows automatically load the correct native ODE library depending on ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
whether the process is 32-bit or 64-bit In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory. However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated. Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected. This will currently not work with sqlite - I will add that too if this works. | |||||
2012-02-17 | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 2 | -0/+12 | |
like still broken | |||||
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 1 | -0/+1 | |
textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | |||||
2012-02-08 | changes in physics manager, needed for UbitODE | UbitUmarov | 2 | -1/+28 | |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 | |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 | |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 1 | -8/+2 | |
2011-11-21 | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of ↵ | Justin Clark-Casey (justincc) | 1 | -0/+9 | |
maintaining their own properties | |||||
2011-11-21 | Actually remove PhysicsActor.SOPDescription this time | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ↵ | Justin Clark-Casey (justincc) | 1 | -6/+10 | |
own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! Instead, just have both subclasses use the PhysicsActor.LocalID property. This restores collision functionality that fell away in 45c7789 yesterday | |||||
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would ↵ | Justin Clark-Casey (justincc) | 1 | -0/+2 | |
only receive the very first collision. | |||||
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -24/+6 | |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning ↵ | Justin Clark-Casey (justincc) | 1 | -0/+6 | |
about synchronicity for PhysicsActor.OnCollisionUpdate event doc | |||||
2011-10-25 | When sending object collision updates, don't null out and recreate the ↵ | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. | |||||
2011-10-25 | For ScenePresence collision events, instead of creating a new ↵ | Justin Clark-Casey (justincc) | 1 | -0/+8 | |
CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. This assumes that the listener is using the data synchronously, which is currently the case. | |||||
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
internal to aid code reading/analysis. Remove some unused method arguments | |||||
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2 | -88/+125 | |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -2/+23 | |
2011-10-13 | refactor: move 3x copy/pasted ode structure removal code in ODECharacter ↵ | Justin Clark-Casey (justincc) | 1 | -1/+22 | |
into a DestroyOdeStructures() method also adds some method doc | |||||
2011-08-28 | Add level of detail specification to optionally reduce the number of ↵ | Robert Adams | 1 | -0/+11 | |
vertices in generated prim meshes Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 1 | -0/+73 | |
2011-08-01 | refactor: centralize prim geom removal code from four places to one | Justin Clark-Casey (justincc) | 1 | -0/+4 | |
2011-07-20 | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts | Dan Lake | 1 | -14/+0 | |
2011-07-15 | Fix some local id issues in physics glue | root | 1 | -12/+7 | |
2011-07-15 | Fox some local id issues in physics glue | Melanie | 1 | -12/+7 | |
2011-07-15 | Revert "Add localid support to ch0de properly" | Melanie | 1 | -7/+12 | |
This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d. | |||||
2011-07-15 | Add localid support to ch0de properly | Tom | 1 | -12/+7 | |
2011-07-12 | Port implementation of llCastRay() from Aurora. | Justin Clark-Casey (justincc) | 1 | -1/+23 | |
I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer. | |||||
2011-07-08 | minor: commented out log lines for future use and very small code tidy | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
2011-06-15 | Add localID to physical object creation functions. | Mic Bowman | 2 | -1/+21 | |
2010-09-26 | Merge Master | Melanie | 2 | -3/+4 | |
2010-09-26 | adding configurable j2kDecodeCache path | BlueWall | 2 | -3/+4 | |
allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache | |||||
2010-02-14 | Revolution is on the roll again! :) | Revolution | 2 | -2/+16 | |
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-01-21 | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵ | Kitto Flora | 1 | -0/+12 | |
associated methods. | |||||
2010-01-04 | Formatting cleanup. Add copyright headers. | Jeff Ames | 1 | -1/+1 | |
2009-12-22 | Glue code for a couple of new LSL function implementations | Melanie | 1 | -2/+12 | |
2009-12-05 | * Adds Normal to the fields returned by the Physics Raycaster | Teravus Ovares (Dan Olivares) | 1 | -2/+2 | |
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it | |||||
2009-11-16 | Fix merge conflicts | KittoFlora | 1 | -3/+3 | |
2009-10-29 | * Log progress messages when loading OAR files with a lot of assets | John Hurliman | 1 | -8/+21 | |
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars * Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls | |||||
2009-10-27 | Move the calculation of time dilation from the scene to the physics engine. ↵ | John Hurliman | 1 | -0/+5 | |
The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking | |||||
2009-10-26 | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 7 | -82/+85 | |
2009-10-26 | Add llRotLookat pt1. | KittoFlora | 1 | -1/+12 | |
2009-10-25 | Changing Scene.ForEachClient to use the synchronous for loop instead of ↵ | John Hurliman | 1 | -0/+3 | |
Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces * Lock the LLUDPClient RTO math * Add a helper function for backing off the RTO, and follow the optional advice in RFC 2988 to clear existing SRTT and RTTVAR values during a backoff * Removing the unused PrimitiveBaseShape.SculptImage parameter * Improved performance of SceneObjectPart instantiation * ZeroMesher now drops SculptData bytes like Meshmerizer, to allow the texture data to be GCed * Improved typecasting speed in MySQLLegacyRegionData.BuildShape() * Improved the instantiation of PrimitiveBaseShape | |||||
2009-10-19 | Formatting cleanup. | Jeff Ames | 1 | -1/+1 | |
2009-10-05 | Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵ | Dan Lake | 1 | -0/+2 | |
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. | |||||
2009-10-01 | Formatting cleanup. | Jeff Ames | 1 | -2/+2 | |
2009-10-01 | Formatting cleanup. | Jeff Ames | 2 | -2/+2 | |