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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
1
-2
/
+9
2013-01-02
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
1
-2
/
+19
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
1
-1
/
+1
2012-12-18
fix
UbitUmarov
1
-1
/
+1
2012-12-17
*TESTP unscripted sit: missing files
UbitUmarov
2
-0
/
+6
2012-12-13
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
1
-5
/
+8
2012-12-11
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
1
-8
/
+2
2012-12-11
missing file
UbitUmarov
1
-0
/
+9
2012-12-07
create a new ode character also with the new information
UbitUmarov
1
-2
/
+16
2012-12-07
*TEST* Use new avatar size in ubitODE.
UbitUmarov
1
-0
/
+5
2012-12-05
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
1
-0
/
+2
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2
-1
/
+7
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-6
/
+0
2012-11-14
Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
1
-1
/
+1
2012-11-13
Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
1
-1
/
+1
2012-10-31
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
1
-0
/
+6
2012-10-18
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-13
add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2
-0
/
+2
2012-10-13
retouch mesh ids
UbitUmarov
1
-1
/
+1
2012-10-13
longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
1
-1
/
+3
2012-10-12
missing file
UbitUmarov
1
-0
/
+6
2012-10-09
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2
-2
/
+2
2012-10-09
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
1
-0
/
+3
2012-10-07
bug fix + make costs visible for testing
UbitUmarov
1
-0
/
+17
2012-10-04
more changes. Most code not in use
UbitUmarov
1
-0
/
+1
2012-10-03
missing changed file
UbitUmarov
1
-1
/
+1
2012-10-03
introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2
-1
/
+8
2012-08-07
use a bit more complex mesh key identifier, plus a bug fix
UbitUmarov
1
-0
/
+12
2012-08-06
** DANGER someone should stress test more ** release unused physics meshs, in...
UbitUmarov
2
-0
/
+4
2012-08-01
Create the ability for physics modules to request assets on demand by
Melanie
1
-0
/
+5
2012-07-15
messing around... Let terrain and water have nullphysicsactors, let
UbitUmarov
1
-95
/
+48
2012-05-31
Add an optional mechanism for physics modules to collect and return arbitrary...
Justin Clark-Casey (justincc)
1
-0
/
+14
2012-05-27
Let OOB information usable outside ubitode
UbitUmarov
1
-1
/
+28
2012-05-19
add colliders relative velocity projected in collision direction to collision...
UbitUmarov
1
-0
/
+2
2012-04-16
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2
-0
/
+46
2012-03-21
Tell physics about physics shape when creating. Added some virtual methods to...
UbitUmarov
2
-0
/
+14
2012-03-21
let convex be a parameter to createMesh so it can be used. Was forced to add ...
UbitUmarov
2
-0
/
+6
2012-03-11
more phantom physics ( chODE and a fix in manager physicsactor
UbitUmarov
1
-1
/
+1
2012-03-11
initial steps to support physical phantoms
UbitUmarov
2
-3
/
+8
2012-03-05
update ubitOde
UbitUmarov
1
-1
/
+3
2012-03-04
update UbitOde
UbitUmarov
1
-2
/
+3
2012-02-18
changed how vehicle data is stored and passed to physics. use unsafe in seria...
UbitUmarov
2
-3
/
+47
2012-02-18
On Windows automatically load the correct native ODE library depending on whe...
Justin Clark-Casey (justincc)
1
-1
/
+2
2012-02-17
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2
-0
/
+12
2012-02-11
Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...
UbitUmarov
1
-0
/
+1
2012-02-08
changes in physics manager, needed for UbitODE
UbitUmarov
2
-1
/
+28
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-11-25
remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-11-22
Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
1
-8
/
+2
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