| Commit message (Expand) | Author | Files | Lines |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ma... | teravus | 1 | -6/+0 |
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 1 | -1/+1 |
2012-11-13 | Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav... | Diva Canto | 1 | -1/+1 |
2012-10-31 | Add TargetVelocity to PhysicsActor interface to support distributed physics. ... | Dan Lake | 1 | -0/+6 |
2012-10-18 | missing changed file | UbitUmarov | 1 | -1/+1 |
2012-10-13 | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2 | -0/+2 |
2012-10-13 | retouch mesh ids | UbitUmarov | 1 | -1/+1 |
2012-10-13 | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 1 | -1/+3 |
2012-10-12 | missing file | UbitUmarov | 1 | -0/+6 |
2012-10-09 | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2 | -2/+2 |
2012-10-09 | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 1 | -0/+3 |
2012-10-07 | bug fix + make costs visible for testing | UbitUmarov | 1 | -0/+17 |
2012-10-04 | more changes. Most code not in use | UbitUmarov | 1 | -0/+1 |
2012-10-03 | missing changed file | UbitUmarov | 1 | -1/+1 |
2012-10-03 | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2 | -1/+8 |
2012-08-07 | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 1 | -0/+12 |
2012-08-06 | ** DANGER someone should stress test more ** release unused physics meshs, in... | UbitUmarov | 2 | -0/+4 |
2012-08-01 | Create the ability for physics modules to request assets on demand by | Melanie | 1 | -0/+5 |
2012-07-15 | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 1 | -95/+48 |
2012-05-31 | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 1 | -0/+14 |
2012-05-27 | Let OOB information usable outside ubitode | UbitUmarov | 1 | -1/+28 |
2012-05-19 | add colliders relative velocity projected in collision direction to collision... | UbitUmarov | 1 | -0/+2 |
2012-04-16 | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl... | UbitUmarov | 2 | -0/+46 |
2012-03-21 | Tell physics about physics shape when creating. Added some virtual methods to... | UbitUmarov | 2 | -0/+14 |
2012-03-21 | let convex be a parameter to createMesh so it can be used. Was forced to add ... | UbitUmarov | 2 | -0/+6 |
2012-03-11 | more phantom physics ( chODE and a fix in manager physicsactor | UbitUmarov | 1 | -1/+1 |
2012-03-11 | initial steps to support physical phantoms | UbitUmarov | 2 | -3/+8 |
2012-03-05 | update ubitOde | UbitUmarov | 1 | -1/+3 |
2012-03-04 | update UbitOde | UbitUmarov | 1 | -2/+3 |
2012-02-18 | changed how vehicle data is stored and passed to physics. use unsafe in seria... | UbitUmarov | 2 | -3/+47 |
2012-02-18 | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-02-17 | Added simple binary serializer/deserializer to chODE. 100% untested and most ... | UbitUmarov | 2 | -0/+12 |
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 1 | -0/+1 |
2012-02-08 | changes in physics manager, needed for UbitODE | UbitUmarov | 2 | -1/+28 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-11-25 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-11-22 | Comment out uncalled OdeScene.UnCombine() | Justin Clark-Casey (justincc) | 1 | -8/+2 |
2011-11-21 | Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini... | Justin Clark-Casey (justincc) | 1 | -0/+9 |
2011-11-21 | Actually remove PhysicsActor.SOPDescription this time | Justin Clark-Casey (justincc) | 1 | -1/+3 |
2011-11-16 | Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow... | Justin Clark-Casey (justincc) | 1 | -6/+10 |
2011-10-27 | Fix a bug I introduced yesterday in ODE physics where prim scripts would only... | Justin Clark-Casey (justincc) | 1 | -0/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -24/+6 |
2011-10-25 | Get rid of the pointless null checks on collision listeners. Add warning abo... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-25 | When sending object collision updates, don't null out and recreate the Collis... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-25 | For ScenePresence collision events, instead of creating a new CollisionEvents... | Justin Clark-Casey (justincc) | 1 | -0/+8 |
2011-10-18 | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-10-15 | refactor: make methods that do not need to be public in ODE private or intern... | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-10-14 | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2 | -88/+125 |
2011-10-13 | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 1 | -2/+23 |